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Adachros

Creature 13 (uncommon) — astral

Pre-Remaster content. May include legacy alignment.

WeaverShadeLANDAERIALastral

When a nascent demiplane fails to coalesce, its quintessence sometimes collapses into an adachros, a dangerous entity that combines overwhelming mental potential with no exposure to alternate viewpoints. Some of these megalomaniacal beings are tyrants, creating illusory kingdoms populated by abducted creatures forced to validate the creator's views. A more altruistic adachros might seek out pupils to reeducate and advise-though often without their consent-while always pushing their students to a

Source: pathfinder-bestiary-3 (Pre-Remaster)

Perception +22; thoughtsense (imprecise) 120 feet
Languages chthonian, common, daemonic, diabolic, empyrean, protean, requian, utopian; telepathy 120 feet
Skills athletics +25, deception +25, intimidation +27, Lore (any one) +28, occultism +22
Str
+6
Dex
+2
Con
+5
Int
+5
Wis
+5
Cha
+8
AC 34 Fort +24 Ref +21 Will +26
HP 225
Resistances mental 15
Speed 40 feet, fly 40 feet

Offense

Melee Fist (agile, magical, unarmed, versatile-p) +27, Damage 3d10+14 bludgeoning
Ranged Psychic Shard (magical) +27, range increment 60 feet, Damage 3d8+14 piercing

Abilities

Telepathy 120 feet (aura, magical) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Thoughtsense (Imprecise) 120 feet (mental, occult) — Thoughtsense allows a monster to sense all non-mindless creatures at the listed range.
Self-Absorbed — The adachros denies any version of reality but their own. If they begin their turn under an enchantment or illusion effect, they immediately attempt to counteract one such effect with a counteract modifier of +23, even if the effect prevents the adachros from acting.
Splinter Sycophant — If the adachros gives it no other commands, the ioton sycophant spends its turn praising the adachros and affirming the adachros's infallibility; this grants the adachros 4d6 temporary Hit Points that last for as long as the ioton sycophant exists, and a +1 status bonus to attack rolls, Perception checks, saving throws, and skill checks for 1 round.
Fatal Fantasia (illusion, mental) — An adachros's melee and ranged Strikes gain the fatal d12 trait against any creature affected by the adachros's enchantment or illusion spells, including creatures in the area of a Mirage that haven't disbelieved the effect.
Occult Innate Spells DC 33, attack +25
7th Reverse Gravity
6th Zealous Conviction
5th Hallucination (×2), Illusory Scene
4th Hallucinatory Terrain (×3), Modify Memory
Cantrips (7th) Daze, Detect Magic

WORKS WELL WITH

CrasherLAND / AERIALWhile the adachros debuffs foes with enchantment and illusion magic, a crasher capitalizes on the fatal d12 window from Fatal Fantasia.
AnvilLAND / AERIALAn anvil pins enemies inside the adachros's spell areas and mirages, preventing escape from ongoing magical effects.
MenderLAND / AERIALThe adachros's moderate Hit Point total and position near the fray benefit from active healing support.

PUNISHES

✖ stealth hiding✖ mental damage✖ enchantment illusion reliance✖ burst damage
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary 3.

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