Aiudara Wraith
Creature 18 (rare) — astral, incorporeal, undead, unholy, wraith
Pre-Remaster content. May include legacy alignment.
ShadeWeaverAERIALundeadastralunholy
Dahak's influence in Alseta's Landing created a soul-draining effect that slays unprotected creatures within, transforming them into ghostly creatures known as aiudara wraiths, but these rare undead can rise within modern aiudara portals as well. Each time an individual travels through an aiudara, there's a chance their passage could leave a faint imprint of their subconscious in the network. Normally this imprint simply fades away, but when an aiudara is damaged or the individual is suffering f
Source: age-of-ashes-bestiary (Pre-Remaster)
Perception +33; darkvision, lifesense 60 feet
Languages common, elven, necril
Skills acrobatics +35, arcana +31, stealth +35
Str
-5
Dex
+9
Con
+5
Int
+0
Wis
+7
Cha
+8
AC 45
Fort +33
Ref +37
Will +33
HP 300 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage (except force, ghost-touch, vitality) 15
Speed 0 feet, fly 60 feet (instantaneous movement)
Offense
Melee Spectral Hand (agile, finesse, magical) +35, Damage 4d10+16 force plus Dimensional Shunt, Drain Life
Abilities
Lifesense 60 feet — Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors.
Teleportation Attachment (teleportation) —
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Dimensional Shunt (arcane, teleportation) — The aiudara wraith's touch displaces creatures and flings them through space. The creature must attempt a DC 40 Fortitude save.
Critical Success The creature is unaffected and becomes temporarily immune to dimensional shunt for 1 minute.
Success The creature is pushed 5 feet in a random direction.
Failure The creature is teleported 20 feet in a direction of the aiudara wraith's choice.
Critical Failure As failure, but the creature is also Stunned 2.
Critical Success The creature is unaffected and becomes temporarily immune to dimensional shunt for 1 minute.
Success The creature is pushed 5 feet in a random direction.
Failure The creature is teleported 20 feet in a direction of the aiudara wraith's choice.
Critical Failure As failure, but the creature is also Stunned 2.
Drain Life (arcane) — When an aiudara wraith damages a living creature with its spectral hand Strike, the aiudara wraith gains 18 temporary Hit Points and the target must succeed at a DC 40 Fortitude save or become Drained 1 and Stupefied 1 as long as it is drained. Further damage dealt by the aiudara wraith's spectral hand Strikes increases the value of the drained and stupefied conditions by 1 each on a failed save, to a maximum of 10 for both.
Instantaneous Movement (arcane, teleportation) — An aiudara wraith moves by means of localized teleportation. An aiudara wraith's Stride does not have the move trait. When an aiudara wraith Strides, it reaches its destination within the range of its Speed immediately.
WORKS WELL WITH
AnvilAERIALAn aerial anvil pins foes while the shade teleports around them, forcing movement into Dimensional Shunt saves and Drain Life reach.
CrasherAERIALA crashing bruiser clusters enemies together, setting up the shade's Dimensional Shunt for maximum battlefield displacement.
SniperAERIALThe shade's teleportation repositions enemies into the sniper's preferred range while remaining untouchable behind its resistance.
PUNISHES
✖ standing still✖ clumping✖ melee reliance✖ low Fortitude
Works well with · Punishes · Pairing advice
Unlock with Tactics
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