Algriever
Creature 9 (uncommon) — beast, spirit
SnareWeaverLANDVERTICALbeastspiritmental
Some mistake these spiderlike spirits as scavengers looking to loot abandoned shrines, but they're actually the opposite: self-appointed guardians of forgotten places of worship, defending the sanctity of discarded faiths and tending sites that have no caretakers. Sometimes, an algriever's duties are tinged with sadness and grief, as they mourn the loss of those who once attended their chosen shrine. Others are filled with frustration and rage, viewing any who stumble upon their shrine as lapsed
Source: season-of-ghosts-bestiary
Perception +21; darkvision
Languages common
Skills intimidation +17, religion +17, stealth +19, survival +19
Str
+4
Dex
+4
Con
+4
Int
+0
Wis
+6
Cha
+2
AC 27
Fort +15
Ref +17
Will +21
HP 155
Speed 30 feet, climb 30 feet
Offense
Melee Fangs (agile, magical) +19, Damage 2d12+7 piercing plus Algriever Venom
Ranged Web +19, range increment 30 feet, Damage 1d4 bludgeoning plus Web Trap
Abilities
Acolyte's Defense (attack, move) —
Shrine Bond — The algriever bonds with a shrine after they spend 24 hours at the site. While bonded, the algriever gains a +2 circumstance bonus to Perception checks and skill checks.
Algriever Venom (mental, poison) — Saving Throw DC 28 Will
Maximum Duration 6 rounds
Stage 1 2d6 mental damage
Stage 2 2d6 mental damage and Stupefied 1
Stage 3 2d6 mental damage and Stupefied 2
Maximum Duration 6 rounds
Stage 1 2d6 mental damage
Stage 2 2d6 mental damage and Stupefied 1
Stage 3 2d6 mental damage and Stupefied 2
Pilgrim's Ward (divine) — Frequency once per month
Effect The algriever touches a willing creature and fills it with reverence for their bonded shrine. As long as the target creature obeys the edicts and anathemas of the algriever's bonded shrine, or until that algriever grants Pilgrim's Ward to a different creature, that creature gains a +1 status bonus to all Religion checks and Will saves.
Effect The algriever touches a willing creature and fills it with reverence for their bonded shrine. As long as the target creature obeys the edicts and anathemas of the algriever's bonded shrine, or until that algriever grants Pilgrim's Ward to a different creature, that creature gains a +1 status bonus to all Religion checks and Will saves.
Web Trap — A creature hit by an algriever's web Strike is Immobilized and stuck to the nearest surface until it Escapes.
Divine Innate Spells DC 28, attack +20
4th Divine Wrath (×3)
3rd Crisis of Faith
2nd Dispel Magic
WORKS WELL WITH
AnvilLAND / VERTICALA durable frontline blocker holds a captured target's allies at bay while the web keeps that target immobilized.
CrasherLAND / VERTICALA heavy striker finishes off a target the web has already immobilized and demoralized.
SniperLAND / VERTICALAn immobilized, off-guard target held in place is exactly what a ranged attacker wants to line up.
PUNISHES
✖ low Will✖ static positioning✖ melee reliance
Avoid stacking with another Will-save mental debuffer; both grind the same saving throw without adding new pressure.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Algriever in the encounter builder — free, no install.
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