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Arms of the Drowned

Hazard 3 (unique) — haunt

Ghostly arms rise up from the water to clutch and grab, while a geyser of leech-infested water sprays up into the central shrine.

Source: season-of-ghosts-bestiary

Perception +0
Skills stealth +20
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 19 Fort +6 Ref +12 Will +0
HP 46
Immunities critical-hits, precision
Weaknesses vitality 5

Offense

Melee Ghostly Arms +12, Damage 1d4 bludgeoning
**Effect** Grapple

Abilities

Rising Waters

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Season of Ghosts Hardcover Compilation.

This stat block is Remaster content, used under the ORC License. Reserved Material and Product Identity remain the property of Paizo Inc.

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