← Bestiary index

Choking Tethers

Hazard 20 (uncommon) — magical, trap

Pre-Remaster content. May include legacy alignment.

Three shadow tethers form when a creature reaches the hall's midpoint; each lashes, grabs, and crushes creatures in the hall.

Source: blood-lords-bestiary (Pre-Remaster)

Perception +0
Skills stealth +38
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 45 Fort +36 Ref +30 Will +0
HP 132
Immunities critical-hits, precision

Offense

Melee Shadow Tether +38, Damage 4d10+22 bludgeoning
Plus the creature is automatically Grabbed

Abilities

Constrict — 4d10+22 bludgeoning, DC 47 Fortitude

The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
Seize (attack) —

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #186: Ghost King's Rage.

This stat block is Open Game Content, used under the Open Game License 1.0a (full license text) and not under the ORC License. The Section 15 copyright notice required by that license is reproduced in full on our licenses page.

Full licenses · Privacy · Terms · Walkthrough

Run Choking Tethers in the encounter builder — free, no install.

Open in PathfinderGM →