Choking Tethers
Hazard 20 (uncommon) — magical, trap
Pre-Remaster content. May include legacy alignment.
Three shadow tethers form when a creature reaches the hall's midpoint; each lashes, grabs, and crushes creatures in the hall.
Source: blood-lords-bestiary (Pre-Remaster)
Perception +0
Skills stealth +38
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 45
Fort +36
Ref +30
Will +0
HP 132
Immunities critical-hits, precision
Offense
Melee Shadow Tether +38, Damage 4d10+22 bludgeoning
Plus the creature is automatically Grabbed
Abilities
Constrict — 4d10+22 bludgeoning, DC 47 Fortitude
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
Seize (attack) —
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