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Clockwork Arms

Hazard 15 — mechanical

Pre-Remaster content. May include legacy alignment.

Four claw-tipped clockwork arms suspended from the ceiling pick up and deposit creatures into a nearby hatch.

Source: agents-of-edgewatch-bestiary (Pre-Remaster)

Perception +0
Skills stealth +30
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 37 Fort +23 Ref +26 Will +0
HP 50 (to destroy one arm)
Immunities critical-hits, precision

Offense

Melee Claw +28, Damage 3d10+15 slashing plus Grab

Abilities

Arm Activation
Open Hatch — The metal hatch opens and the arms deposit a grabbed Medium or smaller creature into the hole. The creature becomes caught in the gears (see Caught in Gears) for 1 round before emerging in area K5. Reset Rewinding the gears for 1d4 minutes resets the trap.

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #161: Belly of the Black Whale.

This stat block is Open Game Content, used under the Open Game License 1.0a (full license text) and not under the ORC License. The Section 15 copyright notice required by that license is reproduced in full on our licenses page.

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