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Cluster Heart

Hazard 18 — environmental

Pre-Remaster content. May include legacy alignment.

A wave of magic passes through the area, causing crystal shards to grow and stab intruders.

Source: stolen-fate-bestiary (Pre-Remaster)

Perception +0
Skills stealth +35
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 39 Fort +33 Ref +27 Will +0
HP 300
Immunities critical-hits, precision
Weaknesses sonic 20

Abilities

Resistance to Disintegrate — Disintegrate deals double damage, ignoring Hardness, rather than destroying the cluster heart outright
Crystal Surge (force) —
Crystalline Corruption (arcane, curse, incapacitation) — Creatures afflicted by this curse slowly turn to solid crystal. This affliction's sickened, slowed, and paralyzed conditions can't be removed until the affliction itself is removed. Creatures with both the earth and elemental traits instead become carriers and suffer no ill effects aside from gaining the weakness to sonic.

Saving Throw DC 40 Fortitude

Stage 1 sickened 1 (1 hour)

Stage 2 weakness 5 to sonic and Sickened 1 (1 day)

Stage 3 weakness 5 to sonic and Slowed 1 (1 day)

Stage 4 weakness 10 to sonic and Paralyzed (1 day)

Stage 5 weakness 10 to sonic, and the creature is permanently Petrified.

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #191: The Destiny War.

This stat block is Open Game Content, used under the Open Game License 1.0a (full license text) and not under the ORC License. The Section 15 copyright notice required by that license is reproduced in full on our licenses page.

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