Dyzallin Shraen
Creature 19 (unique) — mummy, undead, unholy
Pre-Remaster content. May include legacy alignment.
WeaverAnvilLANDmummyundeadunholy
Source: extinction-curse-bestiary (Pre-Remaster)
Perception +32; darkvision
Languages chthonian, common, elven, necril, sakvroth
Skills acrobatics +31, arcana +33, deception +38, diplomacy +34, intimidation +36, occultism +35, religion +28, Shraen Lore +31, society +33, stealth +31
Str
+2
Dex
+6
Con
+4
Int
+6
Wis
+3
Cha
+9
Items Hand Crossbow, Circlet of Persuasion, Wand of Manifold Missiles (7th-Rank Spell), Scroll of Heroism (Level 9), Scroll of Maze (Level 8), Scroll of Unrelenting Observation (Level 8)
AC 42
Fort +30
Ref +32
Will +33
+1 status to all saves vs. magical effects and vitality effects, +2 status to all saves vs. mental effects
HP 380 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, sleep, unconscious
Resistances electricity 20
Weaknesses fire 15
Speed 25 feet
Offense
Melee Fist (agile, finesse, unarmed) +34, Damage 4d10+12 bludgeoning plus Insidious Mummy Rot
Ranged Hand Crossbow (reload-1) +36, range increment 60 feet, Damage 3d6+12 piercing plus Insidious Mummy Rot
Abilities
+1 Status to All Saves vs. Magical Effects and Vitality Effects —
+2 Status to All Saves vs. Mental Effects —
Attack of Opportunity (Special) — Dyzallin can use Attack of Opportunity when a creature within his reach uses a concentrate action, in addition to the usual trigger. He can disrupt triggering concentrate actions, and he disrupts actions with a successful attack roll, not just a critical success.
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Mirror Rejuvenation (divine) — When Dyzallin is destroyed, necromantic energies rebuild his body inside the mirror in his laboratory over the next 1d10 days.
His re-forming body is visible in the mirror, but the mirror can't be destroyed while he is re-forming unless a Consecrate ritual is first cast upon it. Once Dyzallin's rejuvenation is complete, he steps out of the mirror.
His re-forming body is visible in the mirror, but the mirror can't be destroyed while he is re-forming unless a Consecrate ritual is first cast upon it. Once Dyzallin's rejuvenation is complete, he steps out of the mirror.
Utter Despair (aura, divine, emotion, fear, incapacitation, mental) — 30 feet. Living creatures are Frightened 2 while in Dyzallin's utter despair aura. They can't naturally recover from this fear while in the area but lose the frightened condition immediately upon leaving the area.
When a creature first enters the aura, it must succeed at a DC 39 Will save (after taking the penalty from being frightened) or be Paralyzed for 1d4 rounds.
The creature is then temporarily immune to the paralysis caused by the utter despair aura for 24 hours.
When a creature first enters the aura, it must succeed at a DC 39 Will save (after taking the penalty from being frightened) or be Paralyzed for 1d4 rounds.
The creature is then temporarily immune to the paralysis caused by the utter despair aura for 24 hours.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Channel Rot (divine) — Dyzallin can deliver insidious mummy rot through any weapons he wields.
Familiar — Dyzallin has an undead raven named Grimbeak as a familiar. Grimbeak can fly, has Void Healing, shares all of Dyzallin's immunities, and grants him an additional 7th-rank spell slot (already incorporated into the stat block).
Insidious Mummy Rot (curse, disease, divine) — This disease and damage from it can't be healed until the curse is removed.
A creature killed by this curse turns to sand and can't be resurrected except by a 9th-rank Resurrect ritual or similar magic
Saving Throw DC 39 Fortitude
Stage 1 carrier with no ill effect (1 minute)
Stage 2 15d6 void damage and Stupefied 2 (1 day)
A creature killed by this curse turns to sand and can't be resurrected except by a 9th-rank Resurrect ritual or similar magic
Saving Throw DC 39 Fortitude
Stage 1 carrier with no ill effect (1 minute)
Stage 2 15d6 void damage and Stupefied 2 (1 day)
Occult Spontaneous Spells DC 41, attack +33
10th Time Stop
9th Foresight, Overwhelming Presence, Telepathic Demand
8th Scintillating Pattern, Uncontrollable Dance
7th Duplicate Foe, Visions of Danger, Warp Mind
6th Feeblemind, Mislead, Phantasmal Calamity, Repulsion, True Seeing
5th Hallucination, Shadow Blast, Synaptic Pulse
4th Clairvoyance, Fly, Read Omens, Suggestion
3rd Blindness, Clairaudience, Nondetection, Paralyze
2nd Augury, Blur, Dispel Magic, Dispel Magic, Dispel Magic, Hideous Laughter, Invisibility
1st Charm, Floating Disk, Illusory Object, Item Facade, Magic Missile
Cantrips (10th) Detect Magic, Ghost Sound, Mage Hand, Read Aura, Sigil
Divine Innate Spells DC 41, attack +33
8th Moment of Renewal
2nd Darkness (At Will), Faerie Fire (At Will)
Cantrips (8th) Dancing Lights
WORKS WELL WITH
CrasherLANDA crasher turns the Frightened 2 from Utter Despair into critical hits, exploiting the priority tension between fear debuffing and burst execution.
SniperLANDA sniper picks off demoralized targets from range while the fear aura and AoO zone the battlefield, splitting the party's defensive positioning responses.
ShadeLANDA shade flanks and ambushes terrified enemies locked in the fear aura, aligning the tempo of debuff application with stealth damage delivery.
PUNISHES
✖ clumping✖ spellcasting✖ healing reliance
Works well with · Punishes · Pairing advice
Unlock with Tactics
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