Endless Elven Aging
Hazard 17 — haunt, magical
Pre-Remaster content. May include legacy alignment.
A haunted mural fascinates characters and swiftly drains their vitality.
Source: age-of-ashes-bestiary (Pre-Remaster)
Perception +0
Skills stealth +33
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 20
Fort +13
Ref +5
Will +0
HP 30 (per square (6 squares must be destroyed to disable the haunt))
Immunities critical-hits, precision
Abilities
Lifelike Scintillation (occult) —
Captivate (incapacitation, mental, occult) — The faintly moving images compel one creature within 30 feet of the room to move into the room. The creature attempts a DC 38 Will save.
Success The target is unaffected.
Failure The target must spend all its actions on its next turn moving into the room, and is then Paralyzed until the end of its next turn.
Critical Failure As failure, and the target is also Stupefied 2 for 1 minute.
Success The target is unaffected.
Failure The target must spend all its actions on its next turn moving into the room, and is then Paralyzed until the end of its next turn.
Critical Failure As failure, and the target is also Stupefied 2 for 1 minute.
Live a Thousand Lives (mental, occult) — The haunt causes a living creature in the room to experience a full elven life, weathering every wound, misfortune, loss, and consequence of aging centuries in a matter of seconds. The target must attempt a DC 38 Fortitude save.
Critical Success The target is unaffected.
Success The target becomes Fatigued.
Failure The target becomes Drained 1 (or its drained value increases by 1, to a maximum of drained 3), and it is Paralyzed until the end of its next turn.
Critical Failure As failure, but the target also becomes Doomed 1 (or its doomed value increases by 1).
Critical Success The target is unaffected.
Success The target becomes Fatigued.
Failure The target becomes Drained 1 (or its drained value increases by 1, to a maximum of drained 3), and it is Paralyzed until the end of its next turn.
Critical Failure As failure, but the target also becomes Doomed 1 (or its doomed value increases by 1).
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