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False Door Trap

Hazard 12 — magical, mechanical

Pre-Remaster content. May include legacy alignment.

A hidden needle delivers a magical poison to anyone trying to open the door.

Source: agents-of-edgewatch-bestiary (Pre-Remaster)

Perception +0
Skills stealth +27
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
Items Purple Worm Venom
AC 31 Fort +23 Ref +17 Will +0
HP 100
Immunities critical-hits, precision

Abilities

Purple Worm Sting (poison, primal) —
Purple Worm Venom — Venom from enormous purple worms leaves a victim weakened.

Saving Throw DC 32 Fortitude

Maximum Duration 6 rounds

Stage 1 5d6 poison damage and Enfeebled 2 (1 round)

Stage 2 6d6 poison damage and enfeebled 2 (1 round)

Stage 3 8d6 poison damage and enfeebled 2 (1 round)

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #160: Assault on Hunting Lodge Seven.

This stat block is Open Game Content, used under the Open Game License 1.0a (full license text) and not under the ORC License. The Section 15 copyright notice required by that license is reproduced in full on our licenses page.

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