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Freezing Floor

Hazard 8 — magical, trap

The white brick floor radiates ice-cold air.

Source: gatewalkers-bestiary

Perception +0
Skills stealth +16
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 27 Fort +13 Ref +17 Will +0
HP 56 (to destroy the bricks and disable the trap;)
Immunities critical-hits, precision

Offense

Ranged Frost Jet +20, range 40 feet, Damage 1d4 cold plus 2d6 cold plus Frostbite
No multiple attack penalty

Abilities

Cold Snap
Frostbite — A creature that takes persistent cold damage from the trap's frost jet Strike must attempt a DC 18 Fortitude save.

Critical Success The creature isn't affected and is immune to this frostbite effect for 24 hours.

Success The creature isn't affected.

Failure The creature can't stop shivering and becomes Clumsy 1.

Critical Failure As failure, and the creature becomes Fatigued.

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Adventure Path: Gatewalkers.

This stat block is Remaster content, used under the ORC License. Reserved Material and Product Identity remain the property of Paizo Inc.

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