Freezing Floor
Hazard 8 — magical, trap
The white brick floor radiates ice-cold air.
Source: gatewalkers-bestiary
Perception +0
Skills stealth +16
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 27
Fort +13
Ref +17
Will +0
HP 56 (to destroy the bricks and disable the trap;)
Immunities critical-hits, precision
Offense
Ranged Frost Jet +20, range 40 feet, Damage 1d4 cold plus 2d6 cold plus Frostbite
No multiple attack penalty
Abilities
Cold Snap —
Frostbite — A creature that takes persistent cold damage from the trap's frost jet Strike must attempt a DC 18 Fortitude save.
Critical Success The creature isn't affected and is immune to this frostbite effect for 24 hours.
Success The creature isn't affected.
Failure The creature can't stop shivering and becomes Clumsy 1.
Critical Failure As failure, and the creature becomes Fatigued.
Critical Success The creature isn't affected and is immune to this frostbite effect for 24 hours.
Success The creature isn't affected.
Failure The creature can't stop shivering and becomes Clumsy 1.
Critical Failure As failure, and the creature becomes Fatigued.
Run Freezing Floor in the encounter builder — free, no install.
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