Grendel
Creature 19 (unique) — humanoid
Pre-Remaster content. May include legacy alignment.
AnvilCrasherLANDhumanoid
This reaver of the cold marsh is not just a monster; he is a force of nature. Where there is peace and prosperity in the world, Grendel strikes, eager to prove that tranquility is transitory and death is the only constant. He stalks the edge of his fens, seeking settlements where joy holds sway. He strikes under cover of night, primarily targeting celebrations or festivals. The more happiness or joy he can extinguish, the better. Although Grendel is a unique creature, killing him won't save the
Source: pathfinder-bestiary-2 (Pre-Remaster)
Perception +35; darkvision; keen hearing 120 feet
Languages common
Skills acrobatics +34, athletics +39, intimidation +34, stealth +34, survival +33
Str
+10
Dex
+5
Con
+7
Int
+0
Wis
+6
Cha
+5
AC 44
Fort +36
Ref +32
Will +31
HP 360
Resistances all-damage (except unarmed-attacks) 15
Speed 40 feet
Offense
Melee Fist (agile, magical, reach-10, unarmed) +37, Damage 4d8+18 bludgeoning plus Improved Grab
Melee Jaws (magical, reach-10, unarmed, versatile-b) +37, Damage 4d10+18 piercing
Ranged Rock (brutal) +37, range increment 150 feet, Damage 2d12+18 bludgeoning
Abilities
Keen Hearing — Grendel's hearing is a precise sense to a range of 120 feet.
Attack of Opportunity (Special) — Grendel gains an extra reaction at the start of each of his turns that he can use only to make an Attack of Opportunity with his claw. He can't use more than one Attack of Opportunity triggered by the same action.
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Ferocity —
Frightful Presence (aura, emotion, fear, mental) — 60 feet. DC 38 Will
A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is Frightened 1.
Failure The creature is Frightened 2.
Critical Failure The creature is Frightened 4.
A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is Frightened 1.
Failure The creature is Frightened 2.
Critical Failure The creature is Frightened 4.
Unstoppable —
Hands of the Murderer — Grendel's fist Strikes deal 18 bludgeoning damage on a failure (but no damage on a critical failure).
Throw Rock — The monster picks up a rock within reach or retrieves a stowed rock and throws it, making a ranged Strike.
Tooth Grind (healing) —
Improved Grab —
WORKS WELL WITH
FlankerLANDFlanker provides flanking to boost Grendel's attack accuracy and grab opportunities.
WeaverLANDWeaver control groups enemies for Grendel's frightful presence and reach attacks of opportunity.
ShadeLANDShade eliminates backline threats while Grendel dominates the frontline with impunity.
PUNISHES
✖ clumping✖ ranged reliance✖ low Will✖ standing still
Works well with · Punishes · Pairing advice
Unlock with Tactics
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