Hall Of Fiery Doom
Hazard 10 — haunt
Pre-Remaster content. May include legacy alignment.
While the roof is on fire and collapsing timbers crush those within the hall, demons fly down from the sky to pluck victims from the flames.
Source: quest-for-the-frozen-flame-bestiary (Pre-Remaster)
Perception +0
Skills stealth +32
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 10
Fort +0
Ref +0
Will +0
HP 0
Offense
Melee Demonic Abduction +23, Damage 25 bludgeoning
Spectral demons lift a single creature 50 feet into the air and drop it. The haunt makes a Strike against the creature with a +23 attack bonus. On a success, the creature is lifted into the air and dropped, taking 25 bludgeoning, though it might negate some or all this damage using a spell, such as Gentle Landing. On a critical hit, the creature also takes 2d12+13 slashing damage as the demons' claws tear through its flesh.
Abilities
Burst of Fire —
Burning Timbers — Creatures within the 30-foot by 90-foot area of the hall take 4d6+12 fire damage (DC 29 Reflex).
Run Hall Of Fiery Doom in the encounter builder — free, no install.
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