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Hall Of Fiery Doom

Hazard 10 — haunt

Pre-Remaster content. May include legacy alignment.

While the roof is on fire and collapsing timbers crush those within the hall, demons fly down from the sky to pluck victims from the flames.

Source: quest-for-the-frozen-flame-bestiary (Pre-Remaster)

Perception +0
Skills stealth +32
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 10 Fort +0 Ref +0 Will +0
HP 0

Offense

Melee Demonic Abduction +23, Damage 25 bludgeoning
Spectral demons lift a single creature 50 feet into the air and drop it. The haunt makes a Strike against the creature with a +23 attack bonus. On a success, the creature is lifted into the air and dropped, taking 25 bludgeoning, though it might negate some or all this damage using a spell, such as Gentle Landing. On a critical hit, the creature also takes 2d12+13 slashing damage as the demons' claws tear through its flesh.

Abilities

Burst of Fire
Burning Timbers — Creatures within the 30-foot by 90-foot area of the hall take 4d6+12 fire damage (DC 29 Reflex).

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #177: Burning Tundra.

This stat block is Open Game Content, used under the Open Game License 1.0a (full license text) and not under the ORC License. The Section 15 copyright notice required by that license is reproduced in full on our licenses page.

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