Hermean Mutant
Creature 19 (rare) — aberration, mutant
Pre-Remaster content. May include legacy alignment.
AnvilCrasherLANDaberration
Source: age-of-ashes-bestiary (Pre-Remaster)
Perception +35; darkvision
Skills athletics +37
Str
+10
Dex
+0
Con
+9
Int
-3
Wis
+3
Cha
-4
AC 43
Fort +36
Ref +28
Will +27
HP 380
Speed 30 feet
Offense
Melee Fist (agile, reach-10, unarmed) +36, Damage 6d8+10 bludgeoning plus Grab
Abilities
Constrict — 4d8+10 bludgeoning damage, DC 41 Fortitude save
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
Grasping Hands — The mutant's various hands stretch and reach out in an attempt to grab nearby creatures. The mutant attempts an Athletics check to Grapple all creatures within 10 feet. The mutant's multiple attack penalty doesn't increase until it has made all the Athletics checks that are part of its Grasping Hands. Creatures that are grabbed are pulled to a space adjacent to the mutant. This is forced movement.
Grab —
WORKS WELL WITH
WeaverLANDForced movement clusters enemies within the ten-foot radius of Grasping Hands for mass grabs.
SniperLANDRanged damage finishes grappled and constricted targets who cannot escape the mutant's reach.
ShadeLANDStealth approach lets the mutant close to grab range before the enemy can spread out.
PUNISHES
✖ clumping✖ melee reliance✖ standing still
same-role stacking reduces grapple coverage per engaged enemy
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Hermean Mutant in the encounter builder — free, no install.
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