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Hivebound Arboreal

Creature 19 (rare) — plant

Pre-Remaster content. May include legacy alignment.

AnvilSnareLANDplant

Source: strength-of-thousands-bestiary (Pre-Remaster)

Perception +33; low-light-vision, tremorsense (imprecise) 120 feet
Languages arboreal, common, fey; speak with plants
Skills athletics +39, intimidation +32, nature +33, stealth +24
Str
+10
Dex
-1
Con
+10
Int
+0
Wis
+6
Cha
+5
AC 44 Fort +35 Ref +26 Will +33
HP 400
Resistances bludgeoning 15, piercing 15
Weaknesses fire 20
Speed 25 feet (Freedom of Movement)

Offense

Melee Branch (reach-15) +36, Damage 4d12+16 bludgeoning plus Improved Grab
Melee Root (reach-20, trip) +36, Damage 4d8+16 bludgeoning
Ranged Rock (brutal) +36, range increment 120 feet, Damage 4d10+16 bludgeoning

Abilities

Tremorsense 120 feet — Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Axe Vulnerability — The hivebound arboreal takes 15 additional from axes.
Swarm Host (aura, primal) — 20 feet. The hivebound arboreal is host to a cloud of flying ants that swarm around it and gnaw at any creature within the aura. Non-arboreal creatures that enter the aura or start their turn within it take 7d8 piercing damage from the bites (DC 38 Fortitude). If the hivebound arboreal fails a saving throw against an area effect, the biting ants die off, and the aura is deactivated until new ants swarm out at the end of the hivebound arboreal's next turn (or after 1 minute, if the hivebound arboreal critically fails it saving throw).
Constrict — 4d6+16 bludgeoning damage, DC 41 Fortitude

The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
Offered to the Swarm
Throw Rock — The monster picks up a rock within reach or retrieves a stowed rock and throws it, making a ranged Strike.
Improved Grab
Divine Innate Spells DC 41, attack +33
9th Nature's Enmity
8th Horrid Wilting
6th Tangling Creepers
4th Freedom of Movement (Constant), Speak with Plants (Constant)
3rd Earthbind (At Will)
2nd Entangle

WORKS WELL WITH

SniperLANDA sniper exploits restrained targets from outside the swarm host aura while the arboreal's reach and grab deny escape.
WeaverLANDA weaver funnels enemies into the arboreal's reach and aura with forced movement and difficult terrain.
MenderLANDA mender offsets the attrition of the swarm host aura and sustains the arboreal through heavy incoming fire.

PUNISHES

✖ clumping✖ melee reliance✖ physical damage reliance
stacking anvils concedes mobility and invites kiting
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #174: Shadows of the Ancients.

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