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Il'setsya Wyrmtouched

Creature 19 (unique) — ganzi, humanoid

Pre-Remaster content. May include legacy alignment.

WeaverShadeLANDganzihumanoidchaoticarcanedivine

Source: agents-of-edgewatch-bestiary (Pre-Remaster)

Perception +25; darkvision; entropy sense (imprecise) 60 feet
Languages aklo, chthonian, common, daemonic, draconic, empyrean, protean
Skills acrobatics +28, arcana +34, deception +35, diplomacy +33, Maelstrom Lore +34, occultism +32, society +32, stealth +30
Str
+0
Dex
+4
Con
+2
Int
+6
Wis
+1
Cha
+7
Items Dagger, Aeon Stone (Lavender and Green Ellipsoid), Brooch of Shielding, Ring of Spell Turning, Rod of Wonder, Spellbook, Dragon-Shaped Hookah
AC 40 Fort +30 Ref +32 Will +25
HP 300 (fast healing 5)
Resistances precision 10, protean-anatomy 10
Speed 30 feet, Freedom Of Movement 25 feet

Offense

Ranged Dagger (agile, chaotic, finesse, magical, thrown-10, versatile-s) +30, Damage 3d4+12 piercing plus 1d6 spirit

Abilities

Entropy Sense (Imprecise) 60 feet (divine, prediction) — Il'setya can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants Il'setya the ability to sense creatures within the listed range.

The Il'setya's entropy sense doesn't detect creatures under the effects of Veil of Privacy or that are otherwise shielded from divinations and predictions.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Fast Healing 5 — A monster with this ability regains the given number of Hit Points each round at the beginning of its turn.
Protean Anatomy 10 (divine) — Il'setya's vital organs shift and change shape and position constantly. Immediately after Il'setya takes acid, electricity, or sonic damage, she gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time she takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first.

Il'setya is immune to polymorph effects unless she is a willing target. If Blinded or Deafened, Il'setya automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.
Dimensional Slide (arcane, move) — Frequency twice per day

Effect Il'setsya steps through a transient hole in space, instantly teleporting to a space within 60 feet that she can see.
Prehensile Tail — Il'setsya's prehensile tail can hold and manipulate objects of Light Bulk or less, though it cannot be used to attack. She can spend an Interact action to use her tail to fetch objects stowed on her person, such as potions.
Warpwave Spell (arcane, polymorph) — Il'setsya infuses her next spell with roiling currents of chaos.

If Il'setsya Casts a Spell before her turn is over and the spell affects a creature, that creature is also subject to a Warpwave.

If she doesn't Cast a Spell before the beginning of her next turn, this action is wasted.
Arcane Spontaneous Spells DC 39, attack +33
9th Disjunction, Shapechange
8th Horrid Wilting, Maze, Uncontrollable Dance
7th Plane Shift, Prismatic Spray, Project Image, Warp Mind
6th Baleful Polymorph, Disintegrate, Scrying, Teleport
5th Banishment, Black Tentacles, Passwall, Sending
4th Confusion, Creation, Dimensional Anchor, Stoneskin
3rd Fireball, Haste, Locate, Slow
2nd Acid Arrow, Dispel Magic, Glitterdust, Mirror Image
1st Color Spray, Mage Armor, Magic Missile, Unseen Servant
Cantrips (9th) Acid Splash, Detect Magic, Light, Mage Hand, Prestidigitation, Sigil
Divine Innate Spells DC 39, attack +33
4th Freedom of Movement (Constant)

WORKS WELL WITH

AnvilLANDA frontline bruiser holds priority so she can teleport freely and land Warpwave-infused spells without being engaged.
CrasherLANDAn aggressive melee threat forces the party to split attention, letting her ranged strikes and spells pick off whoever breaks formation.
SnareLANDA controller that locks down a target lets her follow up with Warpwave-infused spells before teleporting to the next priority.

PUNISHES

✖ repeated elemental damage types✖ isolated targets✖ static positioning
Avoid pairing with another primary spellcaster; both competing for the party's limited magic counterplay creates a redundant threat axis.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #162: Ruins of the Radiant Siege.

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