Ingnovim Tluss
Creature 19 (unique) — human, humanoid
Pre-Remaster content. May include legacy alignment.
SniperWeaverLAND
Source: age-of-ashes-bestiary (Pre-Remaster)
Perception +33
Languages common, draconic
Skills athletics +36, crafting +39, deception +32, intimidation +32, medicine +38, society +36
Str
+8
Dex
+6
Con
+9
Int
+10
Wis
+5
Cha
+2
Items Dagger, Acid Flask (Major) [Infused] (4), Alchemist's Fire (Major) [Infused] (4), Bottled Lightning (Major) [Infused] (4), Frost Vial (Major) [Infused] (4), Chain Shirt, Alchemist's Tools, Formula Book, Syringe Filled with Unstable Mutagen (4), Bestial Mutagen (Major) [Infused] (2), Juggernaut Mutagen (Major) [Infused] (2), Elixir of Life (True) [Infused] (4)
AC 43
Fort +35
Ref +29
Will +32
HP 350
Immunities poison
Speed 25 feet
Offense
Melee Syringe (agile) +34, Damage 2d8+10 piercing
Ranged Dagger (agile, finesse, magical, thrown-10, versatile-s) +29, Damage 4d4+10 piercing
Ranged Major Acid Flask (acid, alchemical, bomb, splash) +36, range increment 20 feet, Damage 1 acid plus 4d6 acid plus 4 acid
Ranged Major Alchemist's Fire (alchemical, bomb, fire, splash) +36, range increment 20 feet, Damage 4d8 fire plus 4 fire plus 4 fire
Ranged Major Bottled Lightning (alchemical, bomb, electricity, splash) +36, range increment 20 feet, Damage 4d6 electricity plus 4 electricity
Ranged Major Frost Vial (alchemical, bomb, cold, splash) +36, range increment 20 feet, Damage 4d6 cold plus 4 cold
Abilities
Infused Items — Ingnovim carries
4 Acid Flask (Major)
4 Alchemist's Fire (Major)
2 Bestial Mutagen (Major)
4 Bottled Lightning (Major)
4 Frost Vial (Major)
2 Juggernaut Mutagen (Major)
4 Elixir of Life (True)
These items last for 24 hours or until the next time he makes his daily preparations.
4 Acid Flask (Major)
4 Alchemist's Fire (Major)
2 Bestial Mutagen (Major)
4 Bottled Lightning (Major)
4 Frost Vial (Major)
2 Juggernaut Mutagen (Major)
4 Elixir of Life (True)
These items last for 24 hours or until the next time he makes his daily preparations.
Inject Unstable Mutagen (alchemical, mutagen, polymorph) — Critical Success The target is unaffected.
Success The target is Sickened 2.
Failure The target's body shifts and mutates, growing difficult to control; the target is Clumsy 2 and Enfeebled 2 for 24 hours.
Critical Failure The target's body completely distorts into a shuddering blob of warped flesh that is incapable of action; the target is Paralyzed. Every 24 hours, the target may attempt a new saving throw against this effect; on a critical success, the paralysis ends.
Success The target is Sickened 2.
Failure The target's body shifts and mutates, growing difficult to control; the target is Clumsy 2 and Enfeebled 2 for 24 hours.
Critical Failure The target's body completely distorts into a shuddering blob of warped flesh that is incapable of action; the target is Paralyzed. Every 24 hours, the target may attempt a new saving throw against this effect; on a critical success, the paralysis ends.
Mutagenic Adaptation — Ingnovim's body has adapted to the constant use of his mutagens. He does not suffer the drawback of any bestial mutagens but is still affected normally by other mutagens.
Quick Bomber — Ingnovim draws an alchemical bomb with an Interact action and throws it as a ranged Strike.
WORKS WELL WITH
AnvilLANDAn anvil locks targets inside splash radii so bombs strike multiple creatures simultaneously through the positioning tension.
FlankerLANDA flanker pressures the backline, forcing enemies to cluster where splash damage punishes adjacency.
PUNISHES
✖ clumping
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Ingnovim Tluss in the encounter builder — free, no install.
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