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Invertebrate Infiltrator Trap

Hazard 8 — magical, occult, trap

Pre-Remaster content. May include legacy alignment.

Variant confounding betrayal Allies appear to shed their skin, transforming into either giant worm monsters or masses of wriggling worms.

Source: sky-kings-tomb-bestiary (Pre-Remaster)

Perception +0
Skills stealth +21
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 10 Fort +0 Ref +0 Will +0
HP 0

Abilities

Unmask (illusion, occult) — Critical Success The creature sees through the illusions entirely and is temporarily immune to the haunt's routine for 1 minute.

Success The creature is unaffected by the strange images.

Failure The creature believes the illusions to be true; if they become confused by the haunt's routine, they can't attempt flat checks to end the confused condition when they take damage.

Critical Failure As failure, but the creature is left with a lingering suspicion of others and can't benefit from Aid reactions for 24 hours.

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #194: Cult of the Cave Worm.

This stat block is Open Game Content, used under the Open Game License 1.0a (full license text) and not under the ORC License. The Section 15 copyright notice required by that license is reproduced in full on our licenses page.

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