Invertebrate Infiltrator Trap
Hazard 8 — magical, occult, trap
Pre-Remaster content. May include legacy alignment.
Variant confounding betrayal Allies appear to shed their skin, transforming into either giant worm monsters or masses of wriggling worms.
Source: sky-kings-tomb-bestiary (Pre-Remaster)
Perception +0
Skills stealth +21
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 10
Fort +0
Ref +0
Will +0
HP 0
Abilities
Unmask (illusion, occult) — Critical Success The creature sees through the illusions entirely and is temporarily immune to the haunt's routine for 1 minute.
Success The creature is unaffected by the strange images.
Failure The creature believes the illusions to be true; if they become confused by the haunt's routine, they can't attempt flat checks to end the confused condition when they take damage.
Critical Failure As failure, but the creature is left with a lingering suspicion of others and can't benefit from Aid reactions for 24 hours.
Success The creature is unaffected by the strange images.
Failure The creature believes the illusions to be true; if they become confused by the haunt's routine, they can't attempt flat checks to end the confused condition when they take damage.
Critical Failure As failure, but the creature is left with a lingering suspicion of others and can't benefit from Aid reactions for 24 hours.
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