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Keystone Trap

Hazard 7 (unique) — mechanical, trap

Pre-Remaster content. May include legacy alignment.

A 5-foot-square metal vault covered with knobs lies concealed within a stone block. A lever on the stone block slides the vault into view. When the vault is exposed-whether it's slid out or whether the stone is smashed open-the trap activates.

Source: blood-lords-bestiary (Pre-Remaster)

Perception +0
Skills stealth +17
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 25 Fort +18 Ref +12 Will +0
HP 50 (Keystone Hardness 15; Keystone HP 60 (BT 30);)
Immunities critical-hits, precision

Offense

Ranged Poison Dart Spray +18, range increment 60 feet, Damage 4d4 piercing plus 1d8 poison

Abilities

KeystoneKeystone Hardness 15

Keystone HP 60 (BT 30)
Exposed Vault
Electrify — The metal vault crackles with electricity. In air, this would damage only creatures touching it; in water, the trap deals 2d8 electricity damage to all creatures in a 10-foot emanation (DC 25 Fortitude).
Launch Darts — The vault fires a stream of poisoned darts. The trap attacks all creatures in a 30-foot line with its poison dart spray Strike; roll to determine the line's direction. These Strikes don't have a multiple attack penalty.
Spin — The vault spins quickly for 1 round. While it Spins, checks to disable the trap have a -2 circumstance penalty, and it Launches Darts at all creatures within 30 feet of it, rather than in a line.

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #182: Graveclaw.

This stat block is Open Game Content, used under the Open Game License 1.0a (full license text) and not under the ORC License. The Section 15 copyright notice required by that license is reproduced in full on our licenses page.

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