King of Biting Ants
Creature 19 (unique) — aberration, swarm
Pre-Remaster content. May include legacy alignment.
FlankerWeaverLANDVERTICALaberrationswarm
Source: strength-of-thousands-bestiary (Pre-Remaster)
Perception +32; darkvision, tremorsense (imprecise) 30 feet
Languages akitonian, aklo, chthonian, common, diabolic
Skills acrobatics +36, arcana +34, crafting +34, deception +38, intimidation +38, occultism +34, society +32, stealth +36
Str
+5
Dex
+9
Con
+6
Int
+5
Wis
+5
Cha
+9
Items Wand of Manifold Missiles (7th-Rank Spell)
AC 44 (all-around vision)
Fort +31
Ref +36
Will +32
HP 300
Immunities disease, paralyzed, poison, precision, swarm-mind, unconscious
Resistances physical 15
Weaknesses area-damage 15, splash-damage 15
Speed 30 feet, climb 20 feet
Offense
Melee Tendril (reach-10) +34, Damage 4d10+15 piercing plus Swarming Bites
Abilities
Tremorsense (Imprecise) 30 feet — Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
All-Around Vision — This monster can see in all directions simultaneously and therefore can't be flanked.
Swarm Mind — This monster doesn't have a single mind (typically because it's a swarm of smaller creatures), and is immune to mental effects that target only a specific number of creatures. It is still subject to mental effects that affect all creatures in an area.
Counterspell —
Discorporate — When the King of Biting Ants is reduced to 0 HP, he discorporates, and the component ants that make up his body disperse in every direction. If even a single ant escapes, the King of Biting Ants will eventually re-form using a process that typically takes 1d10 days.
Applying area damage immediately after the King of Biting Ants is killed prevents his return.
Applying area damage immediately after the King of Biting Ants is killed prevents his return.
Squirming Embrace — The King of Biting Ants Strides to a creature, ends his movement sharing a space with it, and deals 3d8 piercing plus 3d8 poison{3d8 piercing damage and 3d8 poison damage} to it (DC 39 Reflex save).
A creature that fails this save also takes 2d8 persistent piercing damage.
A creature that fails this save also takes 2d8 persistent piercing damage.
Swarm Shape (concentrate) — The King of Biting Ants collapses into a shapeless swarm of ants. He drops all held, worn, and carried items.
While discorporated, The King of Biting Ants can't use attack actions and can't cast spells, but he can move through areas small enough for his individual ants to fit without having to Squeeze. He can use the same action to coalesce back into his normal form.
While discorporated, The King of Biting Ants can't use attack actions and can't cast spells, but he can move through areas small enough for his individual ants to fit without having to Squeeze. He can use the same action to coalesce back into his normal form.
Swarming Bites — While a creature is taking persistent piercing damage from the King of Biting Ants's tendril Strike or Squirming Embrace, or while within a Visions of Danger area that it has not disbelieved, it is also Clumsy 1.
If the creature attempts a concentrate or manipulate action while affected, it must succeed at a DC 5 Flat or the action is lost; roll the check after spending the action, but before any effects are applied.
If the creature attempts a concentrate or manipulate action while affected, it must succeed at a DC 5 Flat or the action is lost; roll the check after spending the action, but before any effects are applied.
Occult Spontaneous Spells DC 44, attack +34
10th Time Stop
9th Foresight, Wail of the Banshee, Weird
8th Disappearance, Maze, Mind Blank, Prismatic Wall
7th Visions of Danger (Biting Ants Only), Visions of Danger (Biting Ants Only), Warp Mind
6th Dominate, Teleport
5th Black Tentacles, Mind Probe, Subconscious Suggestion
4th Dimension Door, Modify Memory, Phantasmal Killer, Suggestion, Veil
3rd Dream Message, Haste, Hypercognition, Slow, Slow
2nd Comprehend Language, Dispel Magic, Dispel Magic, Illusory Creature, Mirror Image, Paranoia, Undetectable Alignment
1st Charm, Illusory Disguise, Mindlink, Phantom Pain, Ray of Enfeeblement
Cantrips (10th) Daze, Detect Magic, Light, Mage Hand, Shield
WORKS WELL WITH
AnvilLAND / VERTICALAn Anvil pins enemies in melee so the swarm can stack persistent damage through Squirming Embrace and Swarming Bites.
CrasherLAND / VERTICALA Crasher disrupts enemy formations, creating openings for the swarm to slip into shared spaces.
PUNISHES
✖ flanking✖ precision✖ mental control✖ standing still
stacking with another area-vulnerable creature invites devastating splash damage
Works well with · Punishes · Pairing advice
Unlock with Tactics
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