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Life Magnet

Hazard 7 — magical, trap

Pre-Remaster content. May include legacy alignment.

A magical magnet hidden behind a panel in the corner of the room pulls not metal but living creatures toward it, heedless of any obstacles in the way.

Source: agents-of-edgewatch-bestiary (Pre-Remaster)

Perception +0
Skills stealth +17
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 28 Fort +20 Ref +18 Will +0
HP 50 (Bar Hardness 15, Bar HP 40 (BT 20))
Immunities precision, critical-hits

Abilities

Magnetize the Living — The trap then rolls initiative if it hasn't already done so.

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #158: Sixty Feet Under.

This stat block is Open Game Content, used under the Open Game License 1.0a (full license text) and not under the ORC License. The Section 15 copyright notice required by that license is reproduced in full on our licenses page.

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