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Living Mural

Creature 19 (rare) — construct

Pre-Remaster content. May include legacy alignment.

CrasherSnareLANDVERTICALconstruct

Source: agents-of-edgewatch-bestiary (Pre-Remaster)

Perception +32; darkvision
Languages common; (can't speak any language)
Skills acrobatics +38, crafting +27, deception +37, stealth +38
Str
+6
Dex
+10
Con
+5
Int
-2
Wis
+2
Cha
+1
AC 43 Fort +31 Ref +34 Will +30
HP 100
Speed 25 feet

Offense

Melee Fist (agile, finesse, magical, reach-15, unarmed) +37, Damage 4d8+15 bludgeoning
Ranged Splatter (magical, nonlethal) +35, range increment 30 feet, Damage 3d8+4 bludgeoning plus Splash Of Color

Abilities

Backdrop — When a creature attempts to Strike a living mural and critically misses, the attacker hits the surface (a wall, canvas, or so on) behind the living mural. This can damage or break the weapon or surface.
Surface-Bound — A living mural can move only along flat surfaces such as floors and walls. This allows it to end its movement wrapped around corners when on a continuous surface.

If the surface it's on is destroyed (such as a portrait hit by a fireball spell or a puddle being splashed), the mural takes 10d6 untyped damage and is shunted to the nearest flat surface. If there is no flat surface within 5 feet, the living mural is destroyed.
Collective Attack — The subjects depicted within the living mural all reach out at once to attack. The living mural makes a fist Strike against each target within range.

These attacks count toward the living mural's multiple attack penalty, but this penalty doesn't increase until after all of the attacks are made.
Paint the Masses — The living mural expels a 15-foot cone of paint.

Creatures in the area must succeed at a DC 41 Reflex save or be Blinded for 1 round.

The living mural can't use Paint the Masses again for 1d4 rounds.
Splash of Color — When the living mural hits with a splatter attack, the target is also Blinded for 1 round.

WORKS WELL WITH

AnvilLAND / VERTICALA durable frontline body absorbs the opening reach-based barrage so it doesn't tear through the whole party at once.
SniperLAND / VERTICALA ranged attacker keeps functioning after the party is blinded, since ranged tracking suffers less than close-quarters vision.
WeaverLAND / VERTICALA caster layers additional area debuffs onto a group already blinded and struggling to target the wall-crawling threat.

PUNISHES

✖ critical-miss overreach✖ clumping✖ sight reliance
Avoid stacking with another Crasher; two overlapping burst threats front-load the same round and leave nothing to escalate into.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #162: Ruins of the Radiant Siege.

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