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Nightmare Terrain

Hazard 6 — magical, trap

Pre-Remaster content. May include legacy alignment.

What seems like an innocent stretch of land assaults trespassers with terrible illusions.

Source: troubles-in-otari-bestiary (Pre-Remaster)

Perception +0
Skills stealth +16
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 0 Fort +0 Ref +0 Will +0
HP 0
Immunities critical-hits

Abilities

Step into Nightmares (illusion, mental, occult) — If a creature that can see moves 10 feet into the affected area, the hazard rolls Stealth (+16) for its initiative.

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Adventure: Troubles in Otari.

This stat block is Open Game Content, used under the Open Game License 1.0a (full license text) and not under the ORC License. The Section 15 copyright notice required by that license is reproduced in full on our licenses page.

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