Obcisidaemon
Creature 19 — daemon, fiend, unholy
CrasherAnvilLANDAERIALdaemonfiendunholyspirit
While war can have many facets, obcisidaemons care only for the brutality and violence that conflict brings. These devastating daemons seek only to destroy, leaving rubble and ash in their wake. Reflecting the mortal desire to fully eradicate one's enemy, obcisidaemons never intentionally leave a soul behind in their war paths. They claim the souls of those they slaughter, adding them to a profane cloak that seeps from their bodies as a clinging mist. Souls added to the cloak are unable to trave
Source: pathfinder-monster-core-2
Perception +35; darkvision, truesight 60 feet
Languages common, daemonic; telepathy 100 feet
Skills acrobatics +33, athletics +39, deception +34, intimidation +36, religion +32, Warfare Lore +36
Str
+10
Dex
+4
Con
+8
Int
+4
Wis
+5
Cha
+7
Items Halberd
AC 43
Fort +35
Ref +29
Will +32
+1 status to all saves vs. magic
HP 425
Immunities death-effects
Weaknesses holy 20
Speed 25 feet, fly 50 feet
Offense
Melee Halberd (magical, reach-25, unholy, versatile-s) +36, Damage 3d10+23 piercing
Melee Jaws (magical, reach-15, unarmed, unholy) +34, Damage 4d6+20 piercing plus Grab
Abilities
Telepathy 100 feet (aura, magical, mental) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Cloak of Souls — An obcisidaemon is shrouded at all times in a cloak of captured souls. It can hold a number of souls equal to the daemon's Charisma modifier. Destroying the daemon frees the souls, though this doesn't return the deceased creatures to life. A creature whose soul is trapped within this cloak can't be resurrected except by a 9th-rank Resurrect ritual or similarly powerful magic.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
+1 Status to All Saves vs. Magic —
Reactive Strike —
Scorched Earth (aura, divine) — 60 feet. Any creature who dies within the aura and isn't drawn into the obcisidaemon's Cloak of Souls via Inherit Soul must attempt a DC 38 Fortitude save. On a failure, the creature's body (but not its gear) is immediately reduced to a fine smear of ashes.
Consume Soul (divine) — The obcisidaemon consumes a soul from their cloak to gain one of the following effects. A soul consumed in this way can't be resurrected except by a wish ritual or a similarly powerful effect.
Empower Spell The obcisidaemon gains a +2 status bonus to their spell DCs and spell attack modifiers until the end of their next turn.
Empower Weapon The obcisidaemon's weapon gains the effects of a greater flaming, greater frost, greater shock, or wounding rune until the end of their next turn.
Healing (healing, vitality) The daemon regains 8d8+64 healing Hit Points.
Empower Spell The obcisidaemon gains a +2 status bonus to their spell DCs and spell attack modifiers until the end of their next turn.
Empower Weapon The obcisidaemon's weapon gains the effects of a greater flaming, greater frost, greater shock, or wounding rune until the end of their next turn.
Healing (healing, vitality) The daemon regains 8d8+64 healing Hit Points.
Inherit Soul (divine, incapacitation) —
Grab —
Divine Innate Spells DC 38, attack +30
9th Falling Stars, Massacre
7th Spell Riposte
6th Disintegrate, Truesight (Constant)
5th Toxic Cloud
4th Translocate, Translocate
3rd Paralyze
WORKS WELL WITH
SniperLAND / AERIALA ranged attacker can keep pressure on the fight while this creature's long reach and Reactive Strike punish anyone who tries to disengage.
SnareLAND / AERIALA controller that pins a target keeps it inside this creature's reach, preventing the retreat that would otherwise avoid its Reactive Strike.
WeaverLAND / AERIALA caster stacking additional debuffs compounds pressure while this creature's own aura punishes creatures who die nearby.
PUNISHES
✖ disengaging from melee✖ clumping✖ low Fortitude
Avoid stacking with another heavy melee striker; two large reach threats crowd the same limited engagement space.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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