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Paralyzing Light Trap

Hazard 8 — magical, trap

Pre-Remaster content. May include legacy alignment.

When any creature other than a devil enters the light, the magic interwoven in the light holds the creature in place and rings an alarm.

Source: abomination-vaults-bestiary (Pre-Remaster)

Perception +0
Skills stealth +18
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 0 Fort +0 Ref +0 Will +0
HP 0

Abilities

Stasis Field (incapacitation, mental, occult) — Critical Success The target is unaffected.

Success The target is Stunned 2.

Failure The target is Paralyzed for 1 round.

Critical Failure The target is Stupefied 2 for 1d4 rounds and paralyzed for 1 round.

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #164: Hands of the Devil.

This stat block is Open Game Content, used under the Open Game License 1.0a (full license text) and not under the ORC License. The Section 15 copyright notice required by that license is reproduced in full on our licenses page.

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