Paranoia Well
Hazard 19 — magical, trap
Pre-Remaster content. May include legacy alignment.
Sudden invasive emotions of fear, paranoia, and anger well up in the mind, causing companions to take on sinister casts to their no-longer familiar features.
Source: kingmaker-bestiary (Pre-Remaster)
Perception +0
Skills stealth +37
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 0
Fort +0
Ref +0
Will +0
HP 0
Abilities
Reveal the Enemy (curse, emotion, fear, mental, occult) — Critical Success The creature is unaffected.
Success For 1 hour, the creature treats no other creatures as allies and can't take concentrate actions that don't have the rage trait.
Failure As success, but the effect is permanent.
Critical Failure As failure, but the creature must attack any creature it detects, preferring to attack former friends or allies when possible.
Success For 1 hour, the creature treats no other creatures as allies and can't take concentrate actions that don't have the rage trait.
Failure As success, but the effect is permanent.
Critical Failure As failure, but the creature must attack any creature it detects, preferring to attack former friends or allies when possible.
Run Paranoia Well in the encounter builder — free, no install.
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