Phomandala
Creature 19 (unique) — dragon, humanoid
Pre-Remaster content. May include legacy alignment.
WeaverShadeLANDdragonhumanoid
Monstrous humanoids that resemble humans with snakes instead of hair, medusas are best known for their petrifying gazes that-if lingered upon-can permanently transform mortals to stone. Medusas are shrewd and manipulative adversaries who collect and covet secrets, and who use threats and guile to exploit the fears of weaker creatures. A medusa may seek out powerful magic items, use divination magic to discover secret knowledge and unlock forbidden power, or infiltrate a society to beguile influe
Source: kingmaker-bestiary (Pre-Remaster)
Perception +32; darkvision
Languages aklo, common, draconic, fey
Skills acrobatics +35, arcana +34, deception +37, First World Lore +37, intimidation +37, nature +35, religion +33
Str
+5
Dex
+8
Con
+6
Int
+5
Wis
+5
Cha
+10
Items Leather Armor, Elegant Robes
AC 45 (all-around vision)
Fort +33
Ref +35
Will +32
HP 300
Speed 25 feet
Offense
Melee Cobra Fangs (reach-10) +32, Damage 4d12 + 13 piercing plus Phomandalas Venom
Melee Snake Fangs (agile, finesse) +35, Damage 4d10 + 13 piercing plus Phomandalas Venom
Abilities
All-Around Vision — This monster can see in all directions simultaneously and therefore can't be flanked.
Biting Snakes —
Petrifying Gaze (arcane, aura, visual) — 30 feet. When a creature ends its turn in the aura, it must attempt a DC 38 Fortitude save. If the creature fails, it becomes Slowed 1 for 1 minute. The medusa can deactivate or activate this aura by using a single action, which has the concentrate trait.
Focus Gaze (arcane, concentrate, incapacitation, visual) — The medusa fixes their glare at a creature they can see within 30 feet. The target must immediately attempt a DC 38 Fortitude save against the medusa's petrifying gaze. If the creature was already Slowed by petrifying gaze before attempting its save, a failed save causes it to be Petrified permanently.
After attempting its save, the creature is then temporarily immune until the start of the medusa's next turn.
After attempting its save, the creature is then temporarily immune until the start of the medusa's next turn.
Jabberwock Bloodline — Phomandala's sorcerer bloodline is a result of Nyrissa's infusion of the medusa with jabberwock blood. This bloodline functions as the draconic bloodline, but the damage type caused is a line of sonic energy, and she uses the primal spell list instead of the arcane spell list.
Phomandala's Venom (poison) — Saving Throw DC 41 Fortitude
Maximum Duration 6 rounds
Stage 1 6d6 poison damage and Enfeebled 1 (1 round)
Stage 2 9d6 poison damage and Enfeebled 2 (1 round)
Maximum Duration 6 rounds
Stage 1 6d6 poison damage and Enfeebled 1 (1 round)
Stage 2 9d6 poison damage and Enfeebled 2 (1 round)
Quickened Casting — Frequency once per day
Effect When Phomandala's next action is to cast a spell that is 7th level or lower, she reduces the number of actions to cast it by 1 (minimum 1 action).
Effect When Phomandala's next action is to cast a spell that is 7th level or lower, she reduces the number of actions to cast it by 1 (minimum 1 action).
Woodland Stride — Even the thickest vines and roots seem to part as Phomandala moves about. Phomandala ignores difficult terrain caused by plants, such as bushes, vines, and undergrowth. Even plants manipulated by magic don't impede her progress.
Primal Spontaneous Spells DC 41, attack +36
10th Revival
9th Disjunction, Massacre, Overwhelming Presence
8th Horrid Wilting, Prismatic Wall
7th Eclipse Burst, Finger of Death, Mask of Terror, Regenerate
6th Baleful Polymorph, Chain Lightning, Dragon Form, Stone to Flesh, True Seeing
5th Chromatic Wall, Cone of Cold, Wall of Ice, Wall of Stone
4th Freedom of Movement, Spell Immunity
3rd Blindness, Haste, Lightning Bolt, Meld into Stone, Slow, Wall of Thorns
2nd Acid Arrow, Create Food, Dispel Magic, Enhance Victuals, Glitterdust, Resist Energy, Restoration, Web
1st Charm, Charm, Create Water, Fear, Gust of Wind, Heal, Heal, Heal, Heal, Magic Fang, True Strike
Cantrips (10th) Acid Splash, Chill Touch, Detect Magic, Electric Arc, Ghost Sound, Shield
Primal Focus Spells DC 41, attack +36; 3 Focus Points
5th Dragon Wings
3rd Dragon Breath
1st Dragon Claws
WORKS WELL WITH
CrasherLANDSlowed enemies from the petrifying gaze are easy prey for a mobile melee attacker's full routine.
SniperLANDRanged attackers focus down gaze-affected targets while staying clear of the debuff aura.
MenderLANDThe gaze and venom debuffs reduce enemy output, easing pressure on the party's healer.
PUNISHES
✖ clustering✖ low Fortitude✖ flanking
Works well with · Punishes · Pairing advice
Unlock with Tactics
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