Primal Bandersnatch
Creature 19 (rare) — beast, tane
Pre-Remaster content. May include legacy alignment.
CrasherAnvilLANDVERTICALbeast
Bandersnatches are consummate hunters, and only the deadliest predators or the most cunning intelligent prey offer them sport. A bandersnatch resembles a tawny, six-legged, earless great cat, but with wickedly barbed quills running the length of its body and down to the tip of its long, flexible tail. It measures 40 feet in length plus another 10 feet of tail and weighs 12,000 pounds. Primal bandersnatches are among the most powerful of their kind, due to their ties to the First World.
Source: kingmaker-bestiary (Pre-Remaster)
Perception +33; darkvision, scent 120 feet
Skills acrobatics +33, athletics +37, intimidation +36, stealth +36, survival +31
Str
+10
Dex
+6
Con
+6
Int
-4
Wis
+6
Cha
+6
AC 44
Fort +35
Ref +33
Will +31
+1 status to all saves vs. magic
HP 395 (fast healing 15)
Immunities confused
Weaknesses cold-iron 15
Speed 50 feet, climb 20 feet
Offense
Melee Jaws (magical, reach-15, unarmed) +37, Damage 4d12+18 piercing
Melee Claws (agile, magical, reach-15) +37, Damage 4d8+18 slashing
Melee Tail (deadly-d12, magical, reach-20) +37, Damage 4d4+18 piercing plus Pain
Ranged Quill +33, range increment 100 feet, Damage 4d4+18 piercing plus Pain
Abilities
Planar Acclimation — The bandersnatch treats the plane it is on as its home plane.
+1 Status to All Saves vs. Magic —
Fast Healing 15 — A monster with this ability regains the given number of Hit Points each round at the beginning of its turn.
Attack of Opportunity (Tail Only) — Tail Only.
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Confusing Gaze (aura, emotion, mental, primal) — 30 feet. When a creature ends its turn in the aura, it must succeed at a DC 38 Will save or become Confused for 1 round.
Quick Recovery — The bandersnatch recovers with frightening speed. At the end of its turn, it reduces the value of one debilitating condition it suffers (with the exception of dying) by 1. If it's Blinded, Dazzled, Deafened, Fatigued, Fleeing, or petrified, it can instead succeed at a DC 16 Flat to end one of these conditions of its choice; it can't use quick recovery on other conditions that lack values.
Focus Gaze (emotion, mental, primal) — The bandersnatch fixes its gaze at a creature it can see within 30 feet. The target must immediately attempt a Will save against the bandersnatch's confusing gaze. After attempting the save, the creature is temporarily immune to a bandersnatch's Confusing Gaze until the start of the bandersnatch's next turn.
Frumious Charge — The bandersnatch Strides, ignoring difficult terrain, then makes two claw Strikes at the end of its movement.
Lash Out — At the start of its turn, the bandersnatch gains an additional reaction that can be used only to attempt an Attack of Opportunity.
Pain — A bandersnatch's quills create exceptionally painful wounds. The wounded creature must succeed at a DC 41 Fortitude save to resist becoming Drained 1 (Drained 2 on a critical failure) by this pain. Further bandersnatch Strikes that cause pain increase the amount of drain by 1 for each failed save to a maximum of drained 4.
Relentless Tracker — The bandersnatch can Track while moving at its full speed.
WORKS WELL WITH
WeaverLAND / VERTICALA weaver applies conditions that compound with confusing gaze, forcing repeated saves under debuff pressure through tempo stacking.
FlankerLAND / VERTICALA flanker exploits confusion and wide reach coverage to find off-guard angles while the crasher draws primary attention through numbers tension.
PUNISHES
✖ clumping✖ standing still
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Primal Bandersnatch in the encounter builder — free, no install.
Open in PathfinderGM →