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Runecarved Lich

Creature 19 (rare) — undead, unholy

Pre-Remaster content. May include legacy alignment.

WeaverLANDundeadunholy

In their relentless pursuit of more magical might, some liches use their rotting forms to hold magical secrets, hiding precious tomes in their ribcage, inscribing formulas on their withered flesh, even replacing some bones with powerful magical items. The process is painstaking, as the soul cage tries to repair any damage caused by such alterations. A desire to live eternally motivates a spellcaster to become a lich, and necromantic knowledge makes the desire real. The typical lich takes the mo

Source: book-of-the-dead-bestiary (Pre-Remaster)

Perception +32; darkvision
Languages aklo, chthonian, common, diabolic, draconic, empyrean, necril, sakvroth
Skills arcana +34, crafting +38, deception +35, diplomacy +35, intimidation +37, occultism +36, religion +34, stealth +33
Str
+5
Dex
+6
Con
+4
Int
+7
Wis
+7
Cha
+10
Items Battle Axe, Wand of Manifold Missiles (7th-Rank Spell), Wand of Wall of Force (Level 6)
AC 42 Fort +27 Ref +33 Will +36 +1 to all saves vs. vitality
HP 330 (void healing, rejuvenation (as horde lich))
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances cold 10
Speed 25 feet

Offense

Melee Battle Axe (magical, sweep) +34, Damage 3d8+13 slashing plus 3d8 void
Melee Hand (finesse, magical) +31, Damage 6d8 void

Abilities

+1 Status to All Saves vs. Vitality
Frightful Presence (aura, emotion, fear, mental) — 60 feet. DC 38 Will

A creature that first enters the area must attempt a Will save.

Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.

Critical Success The creature is unaffected by the presence.

Success The creature is Frightened 1.

Failure The creature is Frightened 2.

Critical Failure The creature is Frightened 4.
Rejuvenation (arcane) — When a lich is destroyed, its soul immediately transfers to its Soul Cage . A lich can be permanently destroyed only if its soul cage is found and destroyed.
Spellstealing Counter (occult) —
Stored Items — The runecarved lich can store items inside its body, as detailed below. The lich can Interact to remove or store an item. If the lich's body is destroyed, any stored items appear among their bones.

Arm Wands (extradimensional) The runecarved lich can store up to two wands in the radius and ulna of one of their arms. These wands can be used as if wielded, and they can't be disarmed. If an arm wand is overcharged, the lich takes 20 untyped damage if the wand is broken or 40 untyped if it's destroyed.

Spell Tome A runecarved lich has a carefully crafted tome, filled with magical power, placed inside their ribcage. This tome can hold up to three spells stolen by the Spellstealing Counter ability.

Stored Weapon (extradimensional)The lich can store a single one-handed weapon of 1 Bulk or less, linked to special runes carved into the bones of one of the lich's arms. This runecarved lich has the battle axe listed in its items, but a different individual might have a different weapon. A weapon the lich wields deals additional damage equal to half the number of dice from its hand attack.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Consult the Text (manipulate) — Frequency once per day

Effect The runecarved lich causes the pages of their spell tome to flip open, revealing an occult spell of 9th rank or lower of their choice. For the remainder of the day, the lich can cast that spell as if it were one of their spells known for every level from its base level up to 9th.
Drain Spell Tome
Steady Spellcasting — If a reaction would disrupt the runecarved lich's spellcasting action, the lich attempts a DC 15 Flat. On a success, the action isn't disrupted.
Summon Weapon
Occult Spontaneous Spells DC 45, attack +37
9th Overwhelming Presence, Telepathic Demand, Wail of the Banshee
8th Disappearance, Maze, Mind Blank
7th Duplicate Foe, Energy Aegis
6th Spellwrack, Spirit Blast, Teleport
5th Black Tentacles, False Vision, Prying Eye
4th Confusion, Dimension Door, Fly
3rd Hypercognition, Mind Reading, Paralyze, Slow
2nd Death Knell, Mirror Image, See Invisibility
1st Alarm, Illusory Disguise, Unseen Servant
Cantrips (9th) Daze, Detect Magic, Ghost Sound, Mage Hand, Prestidigitation

WORKS WELL WITH

CrasherLANDFrightful presence and occult area control soften enemy formations for a Crasher to exploit with devastating single-target damage.
FlankerLANDThe lich's debuffs and control effects make enemies vulnerable to the Flanker's precision damage and positioning tricks.
SnareLANDPersistent area spells and frightful presence herd enemies into predictable paths that a Snare can rig with hazards.

PUNISHES

✖ clumping✖ void damage✖ debuff reliant✖ death effects
Stacking two Weavers creates overlapping control zones that waste battlefield coverage.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Book of the Dead.

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