Shadow Maze
Hazard 16 (unique) — magical, trap
Pre-Remaster content. May include legacy alignment.
Shifting illusions disorient, entrap, and agonize those who attempt to pass through the shadowy maze.
Source: stolen-fate-bestiary (Pre-Remaster)
Perception +0
Skills stealth +32
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 0
Fort +0
Ref +0
Will +0
HP 0
Abilities
Disorient (illusion, incapacitation, mental) — Critical Success The creature sees through the illusions and can move freely through squares within the shadow maze's effect. It's temporarily immune to the effects of the trap's routine for 1 minute.
Success The creature understands that what it's experiencing is an illusion, but it isn't immune to the effects of the trap's routine.
Failure The creature believes it has stepped into a vast maze. To those observing the creature outside of the shadow maze, the creature remains motionless. The creature becomes Slowed 2 for 1 round, during which time all of its speeds are reduced to 5 feet.
Critical Failure The creature not only believes it has entered a vast maze, but is overwhelmed with the sensation of being hopelessly lost. The creature is Immobilized until the end of its next turn.
Success The creature understands that what it's experiencing is an illusion, but it isn't immune to the effects of the trap's routine.
Failure The creature believes it has stepped into a vast maze. To those observing the creature outside of the shadow maze, the creature remains motionless. The creature becomes Slowed 2 for 1 round, during which time all of its speeds are reduced to 5 feet.
Critical Failure The creature not only believes it has entered a vast maze, but is overwhelmed with the sensation of being hopelessly lost. The creature is Immobilized until the end of its next turn.
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