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Shuffling Scythe Blades

Hazard 8 — magical, mechanical, trap

Pre-Remaster content. May include legacy alignment.

Six long blades, hidden in grooves in the walls and floor, zigzag through different parts of this hallway when any pressure plate in the hallway intersection is depressed; there are so many plates it's impossible to avoid them when moving through the room. The blades retreat into the floor and move through the hidden grooves before swinging out from the wall again in a different location.

Source: abomination-vaults-bestiary (Pre-Remaster)

Perception +0
Skills stealth +18
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 27 Fort +19 Ref +13 Will +0
HP 30
Immunities critical-hits, precision

Offense

Melee Scythe (deadly-d12) +20, Damage 1d12+8 slashing
No multiple attack penalty

Abilities

Dicing Scythes
Scythe Shuffle — The blades travel erratically throughout the hallway's branches, out of sight under the floors or behind the walls. For each blade, roll 1d4 to determine the region in which it next makes scythe Strikes. A creature can Seek to learn clues about blades in the region they're currently occupying. On a success, the creature knows how many blades are currently in its region.

1. Main intersection (the 15-foot-by-25-foot area where the hallways connect, as marked on area E20)

2. North branch (from the main intersection to the secret door to area E14)

3. Central hall (from the main intersection to the secret door to area E24)

4. South branch (from the main intersection to the wall shared with area E25)

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Abomination Vaults Hardcover Compilation.

This stat block is Open Game Content, used under the Open Game License 1.0a (full license text) and not under the ORC License. The Section 15 copyright notice required by that license is reproduced in full on our licenses page.

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