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Simandu

Creature 19 (unique) — humanoid

WeaverFlankerLANDAQUATIC

Appearing as beautiful, well-dressed humans, jorogumo lurk in the high mountains and prey on travelers. These evil creatures can fully change into a giant spider or sprout spider legs from their backs, and they often keep giant spiders as pets. Jorogumo usually eat their prey, but some humanoids meet an even more gruesome fate as living incubators for jorogumo eggs. Though most jorogumos are solitary creatures, some have taken up worship of Norgorber and serve as valuable allies to thieves' guil

Source: curtain-call-bestiary

Perception +35; darkvision
Languages aklo, common, diabolic, fey; Truespeech
Skills acrobatics +34, athletics +33, deception +36, diplomacy +34, intimidation +34, Norgorber Lore +32, society +32, stealth +36, Vyre Lore +34
Str
+6
Dex
+7
Con
+6
Int
+5
Wis
+8
Cha
+7
Items Shortsword
AC 43 Fort +29 Ref +34 Will +33
HP 355
Resistances poison 20
Weaknesses cold-iron 15
Speed 30 feet, swim 30 feet

Offense

Melee Jaws (unarmed) +33, Damage 3d12+14 piercing plus Jorogumo Venom
Melee Shortsword (agile, finesse, magical, versatile-s) +36, Damage 1d6 bleed plus 3d6+14 piercing
Ranged Web +34, range increment 60 feet, Damage 1d4 bludgeoning plus Web Trap

Abilities

Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Aura of Whispered Secrets (aura, mental, occult) — 30 feet. The soft sound of whispering fills the area, and those in the area hear their own voice whispering among the voices. A creature that enters the area or begins their turn in the area must attempt a DC 38 Will save. On a failure, they become distracted by the conviction that their own voice is whispering out their secrets, and the creature becomes Off-Guard until the start of their next turn.
Darting Legs
Change Shape (concentrate, occult, polymorph) — The jorogumo takes on the appearance of any Small or Medium spider. This doesn't change their Speed or Strikes.

The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Jorogumo Venom (incapacitation, poison) — Saving Throw DC 41 Fortitude
Maximum Duration 4 hours

Stage 1 3d6 poison damage and Stupefied 1 (1 round)

Stage 2 3d6 poison damage and Stupefied 2 (1 round)

Stage 3 4d6 poison damage and Stupefied 2 (1 round)

Stage 4 Paralyzed for 1d4 hours
Sneak Attack — Simandu deals 3d6 extra precision damage to creatures who are Off-Guard.
Spider Legs (concentrate, occult, polymorph) —
Web Trap — A creature hit by the jorogumo's web attack is Immobilized and stuck to the nearest surface, preventing the creature from moving.

The DC to Escape or Force Open the web trap is 34.
Whispered Revelation (incapacitation, mental, occult) — Simandu whispers an overwhelming secret to an adjacent creature—the nature of the secret is so staggering that the creature's mind immediately recoils from the truth and forgets it; the creature must then attempt a DC 41 Will save.

Critical Success The creature is Off-Guard until the end of Simandu's turn.

Success The creature is Slowed 1 for 1 round.

Failure The creature is Stunned 3.

Critical Failure The creature becomes Paralyzed for 1 minute. At the end of each of its turns, it can attempt a new DC 41 Will save to end this effect early.
Occult Innate Spells DC 34, attack +26
8th Pinpoint, Quandary
5th Mind Probe, Truespeech (Constant)
4th Outcast's Curse (×3), Suggestion (×3)
3rd Mind Reading (At Will)
2nd Speak with Animals (Constant, Spiders Only)
1st Charm (×3), Summon Animal (Spiders Only)

WORKS WELL WITH

AnvilLAND / AQUATICAnvil holds creatures inside the aura and web trap area while Weaver controls the battlefield.
ShadeLAND / AQUATICShade mobility and stealth help create off-guard conditions for the Weaver's Sneak Attack.
CrasherLAND / AQUATICCrasher pushes enemies into the web trap and aura, maximising the Weaver's control zone.

PUNISHES

✖ clumping✖ low Will✖ standing still
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #206: Bring the House Down.

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