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Subduing Gas Chamber

Hazard 5 — mechanical, trap

Pre-Remaster content. May include legacy alignment.

A mechanical sensor in the desk drawer releases a counterweight in the wall, which slams the door shut and opens the sleeping gas tank under the bed, allowing gas to fill the air-tight room with a hissing sound.

Source: outlaws-of-alkenstar-bestiary (Pre-Remaster)

Perception +0
Skills stealth +10
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 10 Fort +15 Ref +9 Will +0
HP 40
Immunities critical-hits, precision

Abilities

Slam Door
Sleeping Gas (inhaled, poison) — Saving Throw DC 22 Fortitude

Maximum Duration 4 hours

Stage 1 Slowed 1 (1 round)

Stage 2 Unconscious with no Perception check to wake up (1 round)

Stage 3 unconscious with no Perception check to wake up (1 hour)

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #178: Punks in a Powder Keg.

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