← Bestiary index

Summoning Rune (Barbazu Devil)

Hazard 5 — magical, trap

Pre-Remaster content. May include legacy alignment.

A summoning circle inlaid into the room's floor detects living creatures and summons a violent devil.

Source: agents-of-edgewatch-bestiary (Pre-Remaster)

Perception +0
Skills stealth +11
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 10 Fort +0 Ref +0 Will +0
HP 0

Abilities

Summon Devil (arcane, summon) — The devil rolls initiative and remains for 3d6 rounds, after which the spell ends and the devil disappears. The devil also disappears if someone disables the trap before the duration expires.

The summoned devil can use 3 actions each round and can use reactions, unlike most summoned creatures.

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #157: Devil at the Dreaming Palace.

This stat block is Open Game Content, used under the Open Game License 1.0a (full license text) and not under the ORC License. The Section 15 copyright notice required by that license is reproduced in full on our licenses page.

Full licenses · Privacy · Terms · Walkthrough

Run Summoning Rune (Barbazu Devil) in the encounter builder — free, no install.

Open in PathfinderGM →