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Summoning Rune (Cinder Rat)

Hazard 5 — magical, trap

Pre-Remaster content. May include legacy alignment.

An invisible cloud of magical sensors detects living creatures in the room and summons fire elementals to slay the creatures.

Source: agents-of-edgewatch-bestiary (Pre-Remaster)

Perception +0
Skills stealth +12
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 10 Fort +0 Ref +0 Will +0
HP 0

Abilities

Summon Elementals (arcane, summon) — The elementals roll initiative and remain for 3d6 rounds, after which the spell ends and the creatures disappear. The elementals also disappear if someone disables the trap before the duration expires.

The summoned elementals can use 3 actions each round and can use reactions, unlike most summoned creatures.

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #157: Devil at the Dreaming Palace.

This stat block is Open Game Content, used under the Open Game License 1.0a (full license text) and not under the ORC License. The Section 15 copyright notice required by that license is reproduced in full on our licenses page.

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