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Svaryr Commander

Creature 19 (rare) — aesir, monitor

Pre-Remaster content. May include legacy alignment.

MenderCrasherLANDAERIALaesirmonitorelectricity

Choosers of the slain and so-called angels of battle, the song of the valkyries plays wherever steel rings against steel. Valkyries are humanoid individuals of impressive physical stature who seek the most epic battles and legendary conflicts so that they can lay claim to the souls of the world's greatest warriors. The valkyries transform these souls into the implacable immortals known as einherjar. Valkyries most often serve gods of battle and war, though a valkyrie might pledge their service

Source: stolen-fate-bestiary (Pre-Remaster)

Perception +33; darkvision
Languages common, jotun; ravenspeaker, tongues
Skills acrobatics +34, athletics +38, diplomacy +34, intimidation +34, religion +33
Str
+10
Dex
+7
Con
+7
Int
+3
Wis
+6
Cha
+7
Items Spear, Breastplate
AC 44 Fort +34 Ref +32 Will +31
HP 330
Resistances electricity 20
Speed 25 feet, fly 60 feet

Offense

Melee Spear (magical) +38, Damage 3d6+17 piercing plus 2d12 electricity
Ranged Spear (magical, thrown-20) +36, Damage 3d6+17 piercing plus 2d12 electricity

Abilities

Claimer of the Heroic Dead (divine) — Svarýr commanders can detect the souls of those recently dead. A commander spends 10 minutes praying over the body of a creature who has been dead for no more than 12 hours; if that creature is worthy of becoming an einherji and of the appropriate alignment, the commander transforms that creature into a Svarýr soldier.
Ravenspeaker (divine) — Valkyries use ravens as servants and spies. They can speak with ravens, and they can have up to three raven servitors who follow their commands. Valkyries can constantly observe whatever their commanded ravens sense.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Attack of Opportunity
Recall the Fallen (divine, healing) — Frequency once per day

Trigger An allied creature within 60 feet who isn't a construct or undead is reduced to 0 Hit Points and their dying value is 2 or less

Effect The commander restores 8d10 healing Hit Points to the target.
Storm of Battle (divine, electricity) — The commander hurls their spear into the air, creating a massive storm in a 100-foot burst. Spears of lightning rain down upon enemies in the area, dealing 5d12 electricity damage (DC 41 Reflex save).
Divine Innate Spells DC 38, attack +30
9th Weapon of Judgment
7th Plane Shift (Self and Mount Only)
5th Tongues (Constant)
3rd Heroism, Sanctified Ground, Wanderer's Guide
2nd Augury, Status
1st Disrupting Weapons, Heal, Heal, Heal, Heal

WORKS WELL WITH

AnvilLAND / AERIALAnvil provides a durable front while the Commander heals from above and drops Storm of Battle behind the enemy line.
CrasherLAND / AERIALCrasher pressures the enemy frontline aggressively, backed by Recall the Fallen insurance that enables riskier positioning.
WeaverLAND / AERIALWeaver groups enemies into the Commander's massive Storm of Battle burst for concentrated lightning damage across multiple targets.

PUNISHES

✖ clumping✖ focus-fire✖ standing-still
Another Mender may over-invest in sustain at the cost of the kill pressure needed to conclude fights.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #192: Worst of All Possible Worlds.

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