Terotricus
Creature 19 (rare) — fungus, unholy
SnareAnvilLANDSUBTERRANEANVERTICALAQUATICfungusunholyspiritpoison
The legendary terotricus is a massive slime mold that hails from the Outer Rifts. Its collective consciousness encapsulates entire regions, spreading as far as its ever-growing cloud of spores will take it. Once it has seeped into the Universe from the Rifts, a terotricus's agenda is to feed on all living creatures, infecting them with its spores, and its presence can spell doom for any in its way. Terotricuses move by rapidly expanding and contracting their slimy "bodies," which are capable of
Source: pathfinder-monster-core
Perception +31; darkvision, tremorsense (imprecise) 120 feet
Languages chthonian, elven, fey
Skills athletics +37, deception +32, intimidation +35, nature +31, survival +31
Str
+10
Dex
+5
Con
+9
Int
-1
Wis
+6
Cha
+5
AC 42
Fort +34
Ref +28
Will +33
+1 status to all saves vs. magic
HP 370 (regeneration 25 (deactivated by cold))
Immunities controlled, disease, paralyzed, sleep
Resistances fire 15
Weaknesses cold 15, cold-iron 15, holy 15, slashing 10
Speed 35 feet, burrow 25 feet, climb 25 feet, swim 35 feet
Offense
Melee Tentacle (magical, reach-20, unarmed, unholy) +37, Damage 4d10+18 bludgeoning plus 2d6 spirit plus Improved Grab, Improved Push
Either Improved Grab or Improved Push
Ranged Spores (brutal, magical, unholy) +37, range increment 80 feet, Damage 4d8+8 poison plus 2d6 spirit plus Spore Blight, Sticky Spores
Abilities
Tremorsense (Imprecise) 120 feet — Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
+1 Status to All Saves vs. Magic —
Regeneration 25 (Deactivated by Cold) — This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.
Spore Cloud (aura, disease) — 30 feet.
A creature entering the aura or starting its turn there is exposed to spore blight.
A creature entering the aura or starting its turn there is exposed to spore blight.
Infest Environs (primal) — Frequency once per day
Requirements The terotricus is in a swamp or forested area
Effect The terotricus drains nutrients from nearby trees and undergrowth while simultaneously infesting them with fungal growth. All non-magical plant life (though not plant creatures) within a 60-foot emanation withers and sprouts foul mold and slimy mushrooms, removing any cover and concealment provided by trees and undergrowth. In addition, the terotricus regains 200 healing vitality{200 Hit Points} (this is a healing vitality effect).
Requirements The terotricus is in a swamp or forested area
Effect The terotricus drains nutrients from nearby trees and undergrowth while simultaneously infesting them with fungal growth. All non-magical plant life (though not plant creatures) within a 60-foot emanation withers and sprouts foul mold and slimy mushrooms, removing any cover and concealment provided by trees and undergrowth. In addition, the terotricus regains 200 healing vitality{200 Hit Points} (this is a healing vitality effect).
Spore Blight (disease) — Plants and fungi are immune.
Saving Throw DC 40 Fortitude
Stage 1 Enfeebled 2 (1 day)
Stage 2 Enfeebled 4 and Slowed 1 (1 day)
Stage 3 Controlled by the terotricus (as Dominate; 5d8 days)
Stage 4 dead
Saving Throw DC 40 Fortitude
Stage 1 Enfeebled 2 (1 day)
Stage 2 Enfeebled 4 and Slowed 1 (1 day)
Stage 3 Controlled by the terotricus (as Dominate; 5d8 days)
Stage 4 dead
Sticky Spores — A creature hit by a terotricus's spores takes a –10-foot status penalty to all its Speeds for 1 minute. If the Strike was a critical hit, the creature is also Immobilized until it Escapes.
Improved Grab —
Improved Push 20 feet —
WORKS WELL WITH
CrasherLANDA burst striker can finish a target already Immobilized by Sticky Spores or progressing through the Spore Blight stages.
SniperLAND / VERTICALA ranged attacker can pick off targets from outside the spore aura while the terotricus holds the contested ground.
FlankerLAND / SUBTERRANEANA mobile striker exploits targets slowed or grabbed by the tentacle, pressing from an angle the terotricus can't reach itself.
PUNISHES
✖ clumping✖ standing still✖ low Fortitude
Avoid stacking with another aura-based controller; the party's Fortitude saves are already occupied by the Spore Blight progression.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Terotricus in the encounter builder — free, no install.
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