Treerazer
Creature 25 (unique) — amphibious, demon, fiend, unholy
CrasherSnareLANDAQUATICAERIALdemonfiendunholy
Treerazer, the self-styled Lord of the Blasted Tarn, is a powerful demon on the cusp of ascending to the true power of one of the rulers of the Abyss itself-a demon lord. For now, even as a nascent demon lord, Treerazer is a dangerous foe. Treerazer rarely leaves his swampy realm of Tanglebriar-a large thicket of tainted foliage and rotting detritus just south of Kyonin's Fierani Forest-but can be encountered anywhere within that toxic mire, often accompanied by a small legion of demons, corrup
Source: pathfinder-monster-core
Perception +46; darkvision, truesight 60 feet
Languages chthonian, common, elven, fey; Telepathy 300 feet
Skills acrobatics +40, arcana +38, athletics +45, intimidation +46, nature +49, occultism +38, religion +45, stealth +40
Str
+12
Dex
+9
Con
+11
Int
+7
Wis
+8
Cha
+8
Items Blackaxe
AC 54
Fort +42
Ref +40
Will +43
+2 status to all saves vs. magic
HP 550 (Regeneration 50 (deactivated by holy))
Immunities death-effects, disease, mental, poison
Resistances acid 20, cold 15, fire 15, physical (except cold-iron) 20
Weaknesses holy 20
Speed 60 feet, fly 60 feet, swim 40 feet (unfettered movement)
Offense
Melee Blackaxe (acid, magical, reach-15, sweep, unholy) +47, Damage 5d12+18 slashing plus 1d6 acid
Melee Jaws (agile, magical, reach-15, unarmed, unholy) +45, Damage 5d10+20 slashing
Abilities
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
+2 Status to All Saves vs. Magic —
Regeneration 50 (Deactivated by Holy) — This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.
Aura of Corruption (aura, plant, primal) — 120 feet.
Plants near Treerazer twist, deform, and transform into thorny or fungoid parodies of their natural shapes. A living creature in this area must succeed at a DC 47 Fortitude save each round or become partially transformed into plantlike matter. Those who fail this saving throw are treated as if they were plants for the purposes of any effect that particularly harms or inconveniences plant creatures more than other creatures, but do not gain any benefits of being plant creatures.
This effect lasts as long as the creature remains within the area of corruption and for 1 minute thereafter.
Plants near Treerazer twist, deform, and transform into thorny or fungoid parodies of their natural shapes. A living creature in this area must succeed at a DC 47 Fortitude save each round or become partially transformed into plantlike matter. Those who fail this saving throw are treated as if they were plants for the purposes of any effect that particularly harms or inconveniences plant creatures more than other creatures, but do not gain any benefits of being plant creatures.
This effect lasts as long as the creature remains within the area of corruption and for 1 minute thereafter.
Reactive Strike —
Blackaxe - Owner's Authority (concentrate, scrying) —
Blackaxe - Owner's Reclamation (concentrate, teleportation) —
Blackaxe - Rejuvenating Deforestation (concentrate, death, healing, vitality) — Frequency once per minute.
Effect Make a Strike against a living tree with Blackaxe. If it hits, the tree withers to ash and you heal 250 healing{250 Hit Points} and gain the benefit of a 6th-rank Sound Body spell.
Effect Make a Strike against a living tree with Blackaxe. If it hits, the tree withers to ash and you heal 250 healing{250 Hit Points} and gain the benefit of a 6th-rank Sound Body spell.
Defoliation (plant, primal) — Treerazer exudes a pulse of sickly green light in a 30-foot-radius emanation. All plants in the area (including creatures under the effect of his aura of corruption) blacken and wither.
Non-creature plants immediately wither and die. Plant and fungus creatures take 20d8 void damage with a DC 49 Fortitude save. A creature that fails its save is Doomed 1 for 1 minute and Sickened 3.
Treerazer can choose to exclude any number of plants or fungi in the area from this effect, and generally does so to preserve twisted and corrupted plants or fungi, or plant and fungus creatures that are allied to his cause.
Treerazer can't use Defoliation for 1d4 rounds.
Non-creature plants immediately wither and die. Plant and fungus creatures take 20d8 void damage with a DC 49 Fortitude save. A creature that fails its save is Doomed 1 for 1 minute and Sickened 3.
Treerazer can choose to exclude any number of plants or fungi in the area from this effect, and generally does so to preserve twisted and corrupted plants or fungi, or plant and fungus creatures that are allied to his cause.
Treerazer can't use Defoliation for 1d4 rounds.
Dispelling Strike (primal) — Frequency once per round
Trigger Treerazer hits a creature, object, or spell effect with a weapon Strike or subjects one to Defoliation;
Effect Treerazer casts his innate Dispel Magic, targeting the creature he hit with his Strike or one spell affecting that creature.
Trigger Treerazer hits a creature, object, or spell effect with a weapon Strike or subjects one to Defoliation;
Effect Treerazer casts his innate Dispel Magic, targeting the creature he hit with his Strike or one spell affecting that creature.
Staggering Strike — When Treerazer scores a critical hit with a melee attack, the target is Stunned 2.
Primal Innate Spells DC 49, attack +43
10th Freeze Time
8th Desiccate
6th Tangling Creepers (At Will), Truesight (Constant)
4th Unfettered Movement (Constant)
3rd Earthbind (At Will), Wall of Thorns
2nd Dispel Magic (At Will), Telekinetic Maneuver (At Will)
Cantrips (10th) Telekinetic Projectile
WORKS WELL WITH
AnvilLANDA grounded bodyguard occupies the melee line while this brute's persistent corruption aura punishes anyone who lingers nearby.
SniperLAND / AERIALA ranged attacker keeps pressuring after Dispelling Strike strips away the party's active buffs and defensive spells.
SnareLANDA controller that pins targets in melee range compounds the ongoing Fortitude drain from the corruption aura.
PUNISHES
✖ buff reliance✖ standing still✖ melee reliance
Avoid stacking with another heavy melee Crasher; the party only needs to survive one high-damage reach threat at a time.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Treerazer in the encounter builder — free, no install.
Open in PathfinderGM →