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Void Garden

Hazard 14 — environmental

Pre-Remaster content. May include legacy alignment.

Six eerie purple crystals react to the presence of life, pulsing with flashes of violet light that seem to match the heartbeats of living creatures in the room.

Source: blood-lords-bestiary (Pre-Remaster)

Perception +0
Skills stealth +28
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 36 Fort +28 Ref +22 Will +0
HP 92 (Per crystal)
Immunities critical-hits, precision
Weaknesses vitality 15

Offense

Ranged Void Ray (void) +29, range 120 feet, Damage 3d10 void
Plus Drained 1 (this drained value stacks with that caused by other void rays or the hazard's Negative Energy Pulse, to a maximum of Drained 5).

Abilities

Negative Energy Pulse (attack) — Critical Success The creature is unaffected

Success The creature takes 5d6 void damage.

Failure The creature takes 8d6 void damage and is Drained 1.

Critical Failure The creature takes 16d6 void damage and is Drained 2.

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #184: The Ghouls Hunger.

This stat block is Open Game Content, used under the Open Game License 1.0a (full license text) and not under the ORC License. The Section 15 copyright notice required by that license is reproduced in full on our licenses page.

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