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Xarwin Manor Phantasm

Hazard -1 (uncommon) — haunt

Pre-Remaster content. May include legacy alignment.

The malevolence manifests a disturbing illusion meant to unsettle and erode intruders' resistances to the manor's dangers. Roll on the Xarwin Manor Phantasms table to determine what sort of illusion occurs; alternatively, pick an appropriate one from the table or create one of your own using the listed results as examples or inspiration. **Xarwin Manor Phantasms** Phantasm 1 A damp, ectoplasmic handprint appears on a window or wall, only to reach out of the surface briefly to try to choke a c

Source: malevolence-bestiary (Pre-Remaster)

Perception +0
Skills stealth +5
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 12 Fort +8 Ref +2 Will +9
HP 12
Immunities precision, critical-hits
Weaknesses vitality 2

Abilities

Haunting Vision (emotion, fear, mental, occult) — Critical Success The creature is unaffected.

Success The creature is unaffected.

Failure If the creature doesn't have the malevolence condition, the value of its malevolence condition increases by 1.

Critical Failure The creature increases its malevolence condition by 1.

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Adventure: Malevolence.

This stat block is Open Game Content, used under the Open Game License 1.0a (full license text) and not under the ORC License. The Section 15 copyright notice required by that license is reproduced in full on our licenses page.

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