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Aasimar Redeemer

Creature 5 — human, humanoid, nephilim

Pre-Remaster content. May include legacy alignment.

Mortals whose ancestry has been influenced by celestials are known as aasimars, and angelkin, who have blood of angels coursing through their veins, are among the most common type of them. Many angelkin seek adventure as a means of doing good in the world. Many immortals dwell upon the other planes of the Great Beyond. Some are benevolent and kindly, like angels. Others are cruel and destructive, like demons. And some fit roles outside of morality, like psychopomps. It's far from unheard of tha

Source: pathfinder-bestiary (Pre-Remaster)

Perception +11
Skills athletics +11, diplomacy +12, medicine +9, religion +11, society +7
Str
+4
Dex
+1
Con
+3
Int
+0
Wis
+2
Cha
+3
AC 23 Fort +12 Ref +8 Will +11
HP 73
Speed 20 feet

Offense

Melee Longsword +15, Damage 1d8+7 slashing
Ranged Crossbow +12, Damage 1d8+3 piercing

Abilities

+1 Status to All Saves vs. Disease — Against diseases, critical failures become failures.
Divine Grace
Glimpse of Redemption — The ally is completely unharmed by the triggering damage. The ally gains resistance 7 to all damage against the triggering damage. After the damaging effect resolves, the enemy becomes Enfeebled 2 until the end of its next turn.
Shield Block — Shield Block

Spells

Lay on Hands (rank 1)
Light (rank 1)

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