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Abbot of Abadar

Creature 1 — human, humanoid

Abbots are often the heads of religious institutions less focused on spellcasting, such as orphanages, religious schools, or charities. Religions inspire devout individuals to uphold their tenets.

Source: pathfinder-npc-core

Perception +7
Skills deception +6, diplomacy +8, religion +21, society +7
Str
+1
Dex
+1
Con
-2
Int
+2
Wis
+4
Cha
+3
AC 14 Fort +3 Ref +4 Will +11
HP 15
Speed 25 feet

Offense

Melee Griffon Cane +6, Damage 1d4+3 bludgeoning
Melee Fist +6, Damage 1d4+3 bludgeoning
Ranged Crossbow +6, Damage 1d8+2 piercing

Abilities

Religious Specialist — For encounters involving religious debates or conflicts of doctrine, the abbot is a 9th-level challenge.
True Faith — The abbot uses lessons from scripture to foil others trying to deceive them. They can use their Religion modifier to instead of Perception, and their Religion DC instead of their Perception DC against attempts to Lie to them.
Divine Protection (concentrate) — Frequency once per day Effect The abbot beseeches their deity to protect someone in their charge, attempting a DC 25 Religion check. If it succeeds, a divine Sanctuary spell affects one of the abbot's allies within 60 feet. The Will DC is 17.

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