Abendego Jailer
Creature 10 — human, humanoid
Pre-Remaster content. May include legacy alignment.
SnareAnvilLANDhumanoid
Source: strength-of-thousands-bestiary (Pre-Remaster)
Perception +19
Languages common
Skills acrobatics +20, athletics +21, intimidation +18, thievery +20
Str
+5
Dex
+4
Con
+1
Int
+0
Wis
+3
Cha
+2
Items Mancatcher, Dagger, Scale Mail, Manacles (Average), Religious Symbol of Norgorber (Wooden)
AC 30
Fort +20
Ref +21
Will +17
HP 175
Speed 20 feet
Offense
Melee Mancatcher (reach-10) +23, Damage 1d8+9 slashing plus Restrain
Melee Dagger (agile, versatile-s) +23, Damage 1d4+9 piercing
Ranged Dagger (agile, thrown-10, versatile-s) +22, Damage 1d4+9 piercing
Abilities
Attack of Opportunity —
Restrain — When the jailer makes a successful mancatcher Strike, their target must succeed at a DC 27 Reflex save or become Grabbed until the end of the jailer's next turn.
Each time the target fails an attempt to Escape the jailer, it takes 2d6 piercing damage.
Each time the target fails an attempt to Escape the jailer, it takes 2d6 piercing damage.
Subduing Attack — Abendego jailers deal an additional 3d6 precision damage to creatures that are Frightened or within reach of at least one of their allies.
The jailer can make an attack with this additional damage as a nonlethal attack, if they choose.
The jailer can make an attack with this additional damage as a nonlethal attack, if they choose.
WORKS WELL WITH
FlankerLANDA mobile striker closing to reach of the grabbed target triggers the bonus precision damage.
CrasherLANDA heavy striker finishes a target that cannot escape once restrained.
WeaverLANDA caster that inflicts the Frightened condition amplifies the bonus damage against that target.
PUNISHES
✖ isolated targets✖ low Reflex✖ being Frightened
Avoid stacking with another grab-based controller; both would fight over locking down the same single target.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Abendego Jailer in the encounter builder — free, no install.
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