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Abridan Ashau

Creature 10 (unique) — human, humanoid

Pre-Remaster content. May include legacy alignment.

ShadeMenderLANDhuman

Source: shadows-at-sundown-bestiary (Pre-Remaster)

Perception +18
Languages common, requian, shoanti, varisian
Skills deception +22, diplomacy +18, medicine +20, religion +18, society +17
Str
+2
Dex
+4
Con
+2
Int
+1
Wis
+2
Cha
+4
Items Staff of Healing (Major), Explorer's Clothing, Religious Symbol of Pharasma, Key Ring, Scroll of Blindness (Level 3), Scroll of Crisis of Faith (Level 3), Scroll of Flame Strike (Level 5), Scroll of Sound Burst (Level 4) (3), Scroll of Heal (Rank 5) (4)
AC 28 Fort +13 Ref +15 Will +18
HP 190
Speed 25 feet

Offense

Melee Staff (two-hand-d8) +16, Damage 1d4+4 bludgeoning

Abilities

False Faith — Abridan is an ex-cleric. While he's lost the magical abilities that come from his connection to Pharasma, he can still use the major staff of healing or any of his scrolls by tricking the item. Since he can't cast spells, he can't recharge his staff, and uses its remaining charges only as a last resort.
Marked by Urgathoa (divine, evil) —
Trick Item (manipulate) — Abridan attempts to trick his staff or a scroll by attempting a Religion check against the item's Trick DC.

Success For the rest of his turn, Abridan can spend actions to activate the staff or scroll as if he could normally use it.

Failure Abridan can't use the item or try to trick it again this turn, but can try again on subsequent turns.

Critical Failure Abridan can't use the item, and can't try to trick it again until his next daily preparation at sunrise.

The trick DCs for Abridan's items are as follows:

Major Staff of Healing DC 30 Religion

Scroll of Blindness DC 20 Religion

Scroll of Crisis of Faith DC 20 Religion

Scroll of Heal DC 26 Religion

Scroll of Flame Strike DC 26 Religion

Scroll of Sound Burst DC 23 Religion
Spontaneous Spells
5th Call Spirit
4th Rest Eternal

WORKS WELL WITH

AnvilLANDAn Anvil draws enemy attention, giving the Shade room to deceive and activate trick items without direct pressure.
SniperLANDA Sniper pressures from range while the Shade controls positioning through social deception and feinting.
CrasherLANDA Crasher disrupts enemy formations, creating chaos that the Shade exploits with trick item versatility.

PUNISHES

✖ low Perception✖ item reliance
Another Shade dilutes the deception focus without adding frontline presence.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Adventure: Shadows at Sundown.

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