Abysium Horror
Creature 10 — elemental, metal
A monstrous spider-like creature composed of the radioactive skymetal abysium, this deadly predator contaminates anything it touches.
Source: rage-of-elements-bestiary
Perception +17
Skills athletics +23, survival +19
Str
+7
Dex
+3
Con
+5
Int
+3
Wis
+3
Cha
+3
AC 29
Fort +21
Ref +19
Will +17
HP 215
Immunities bleed, paralyzed, poison, sleep
Resistances electricity 10
Speed 30 feet, climb 20 feet
Offense
Melee Claw +23, Damage 2d4 poison plus 2d8+10 slashing
Ranged Radioactive Shrapnel +23, Damage 2d4 poison plus 2d8+7 piercing
Abilities
Green Glow (aura, poison, radiation) — 20 feet.
An abysium horror constantly emanates a powerful energy toxic to life. This radiation sheds dim light in the area. Any creature beginning its turn in the aura must attempt a DC 27 Fortitude save, becoming Sickened 1 on a failure or Sickened 2 on a critical failure. Once out of the aura, an affected creature's sickened condition automatically decreases by 1 at the beginning of each of its turns.
Heavy — As long as it is immobile, the elemental can't be forcibly moved or knocked Prone. If it takes a move action, it loses this immunity until the start of its next turn.
Trample — Large or smaller, claw, DC 27 Reflex
Trample
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