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Acrobat

Creature 2 — human, humanoid

Acrobats perform feats of agility, balance, and strength. Performances come in a wide variety of forms, from musical methods like singing and instruments to physical dancing and juggling to simple orating and conversing.

Source: pathfinder-npc-core

Perception +6
Skills acrobatics +15, athletics +8, deception +5, performance +9, stealth +8
Str
+2
Dex
+4
Con
+2
Int
+1
Wis
+0
Cha
+1
AC 18 Fort +8 Ref +11 Will +4
HP 30
Speed 30 feet

Offense

Melee Dagger +10, Damage 1d4+4 piercing
Melee Foot +10, Damage 1d4+4 bludgeoning
Ranged Dagger +10, Damage 1d4+4 piercing

Abilities

Acrobatic Specialist — For encounters involving contests of acrobatics and similar activities, the acrobat is a 5th-level challenge.
Steady Balance — When the acrobat rolls a success on an Acrobatics check, they get a critical success instead. They aren't Off-Guard when attempting to Balance and can attempt an Acrobatics check instead of a Reflex save to Grab an Edge.
Cat Fall — The acrobat treats all falls as 25 feet shorter.
Nimble Dodge
Sneak Attack — The acrobat deals an extra 1d6 precision damage to Off-Guard creatures.
Swinging Strike — The acrobat swings on a rope or trapeze, moving up to double their Speed. At any point during the swing, they can make a melee Strike.

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