← Bestiary index

Adamantine Dragon (Ancient, Spellcaster)

Creature 18 (uncommon) — dragon, primal

The powerful adamantine dragons are one of several dragons known as skymetal dragons. The innate magic that flows through these dragons causes them to draw particular metals to their bodies like magnets or, in some cases, naturally grow these skymetals on their bodies. Adamantine dragons begin their lives with tough scales that are naturally replaced with thicker and even tougher adamantine plating as they grow older. Adamantine dragons are typically steadfast and loyal. Once they commit to a ce

Source: pathfinder-monster-core

Perception +30
Skills acrobatics +28, athletics +36, intimidation +32, nature +29, survival +31
Str
+9
Dex
+4
Con
+8
Int
+4
Wis
+5
Cha
+6
AC 41 Fort +32 Ref +26 Will +29
HP 300
Immunities paralyzed, petrified, sleep
Speed 40 feet, burrow 50 feet, fly 180 feet

Offense

Melee Jaws +36, Damage 3d12+18 piercing
Melee Claw +36, Damage 3d8+18 slashing
Melee Tail +34, Damage 3d10+18 bludgeoning
Ranged Rock +34, Damage 3d8+18 bludgeoning

Abilities

Tremorsense (Imprecise) 120 feet — Tremorsense
+2 Status to All Saves vs. Primal
Abandon Armor — Once the adamantine dragon is reduced to fewer than half their Hit Points, their resistance is reduced by 10 and they gain a +10 circumstance bonus to their Speeds.
Frightful Presence (aura, emotion, fear, mental) — 90 feet. DC 37 Will Frightful Presence
Resilient Form
Adamantine Body — The dragon's unarmed melee Strikes are adamantine.
Avalanche Breath (primal) — The dragon belches a mass of boulders that deals 15d8 bludgeoning damage in a 40-foot cone (DC 40 Reflex save). They can't use Avalanche Breath again for 1d4 rounds.
Burrowing Pounce
Fast Swallow
Rock Tunneler — The dragon can burrow through solid stone at a Speed of 20 feet. They can leave a tunnel if they desire, and they usually don't.
Swallow Whole (attack) — Large, 3d12+14 bludgeoning, Rupture 35 Swallow Whole
Throw Rock — Throw Rock
Improved Grab — Improved Grab
Knockdown — Knockdown

Spells

Desiccate (rank 8)
Earthquake (rank 8)
Moment of Renewal (rank 8)
Mask of Terror (rank 7)
Regenerate (rank 7)
Volcanic Eruption (rank 7)
Field of Life (rank 6)
Petrify (rank 6)
Tangling Creepers (rank 6)
Impaling Spike (rank 5)
Magic Passage (rank 5)
Speak with Stones (rank 5)
Shape Stone (rank 4)
Unfettered Movement (rank 4)
Vapor Form (rank 4)
Earthbind (rank 3)
One with Stone (rank 3)
Slow (rank 3)
Darkness (rank 2)
Shatter (rank 2)
Water Walk (rank 2)
Air Bubble (rank 1)
Caustic Blast (rank 1)
Detect Magic (rank 1)
Know the Way (rank 1)
Sigil (rank 1)
Tailwind (rank 1)
Tangle Vine (rank 1)
Vanishing Tracks (rank 1)

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0.

Stat blocks are used under either the ORC License (Remaster content) or the Open Game License 1.0a (pre-Remaster content), depending on the source book. See our licenses page for the full attribution and the OGL Section 15 copyright notice.

Full licenses · Privacy · Terms

Run Adamantine Dragon (Ancient, Spellcaster) in the encounter builder — free, no install.

Open in PathfinderGM →