Adamantine Dragon (Ancient, Spellcaster)
Creature 18 (uncommon) — dragon, primal
The powerful adamantine dragons are one of several dragons known as skymetal dragons. The innate magic that flows through these dragons causes them to draw particular metals to their bodies like magnets or, in some cases, naturally grow these skymetals on their bodies. Adamantine dragons begin their lives with tough scales that are naturally replaced with thicker and even tougher adamantine plating as they grow older. Adamantine dragons are typically steadfast and loyal. Once they commit to a ce
Source: pathfinder-monster-core
Perception +30
Skills acrobatics +28, athletics +36, intimidation +32, nature +29, survival +31
Str
+9
Dex
+4
Con
+8
Int
+4
Wis
+5
Cha
+6
AC 41
Fort +32
Ref +26
Will +29
HP 300
Immunities paralyzed, petrified, sleep
Speed 40 feet, burrow 50 feet, fly 180 feet
Offense
Melee Jaws +36, Damage 3d12+18 piercing
Melee Claw +36, Damage 3d8+18 slashing
Melee Tail +34, Damage 3d10+18 bludgeoning
Ranged Rock +34, Damage 3d8+18 bludgeoning
Abilities
Tremorsense (Imprecise) 120 feet — Tremorsense
+2 Status to All Saves vs. Primal —
Abandon Armor — Once the adamantine dragon is reduced to fewer than half their Hit Points, their resistance is reduced by 10 and they gain a +10 circumstance bonus to their Speeds.
Frightful Presence (aura, emotion, fear, mental) — 90 feet. DC 37 Will
Frightful Presence
Resilient Form —
Adamantine Body — The dragon's unarmed melee Strikes are adamantine.
Avalanche Breath (primal) — The dragon belches a mass of boulders that deals 15d8 bludgeoning damage in a 40-foot cone (DC 40 Reflex save).
They can't use Avalanche Breath again for 1d4 rounds.
Burrowing Pounce —
Fast Swallow —
Rock Tunneler — The dragon can burrow through solid stone at a Speed of 20 feet. They can leave a tunnel if they desire, and they usually don't.
Swallow Whole (attack) — Large, 3d12+14 bludgeoning, Rupture 35
Swallow Whole
Throw Rock — Throw Rock
Improved Grab — Improved Grab
Knockdown — Knockdown
Spells
Desiccate (rank 8)
Earthquake (rank 8)
Moment of Renewal (rank 8)
Mask of Terror (rank 7)
Regenerate (rank 7)
Volcanic Eruption (rank 7)
Field of Life (rank 6)
Petrify (rank 6)
Tangling Creepers (rank 6)
Impaling Spike (rank 5)
Magic Passage (rank 5)
Speak with Stones (rank 5)
Shape Stone (rank 4)
Unfettered Movement (rank 4)
Vapor Form (rank 4)
Earthbind (rank 3)
One with Stone (rank 3)
Slow (rank 3)
Darkness (rank 2)
Shatter (rank 2)
Water Walk (rank 2)
Air Bubble (rank 1)
Caustic Blast (rank 1)
Detect Magic (rank 1)
Know the Way (rank 1)
Sigil (rank 1)
Tailwind (rank 1)
Tangle Vine (rank 1)
Vanishing Tracks (rank 1)
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