Adlet
Creature 10 — cold, humanoid
Adlets dwell in the farthest, harshest reaches of the Crown of the World, with a few journeying beyond to similarly frigid regions in other continents. At frst glance, these isolated people look much like their Erutaki human cousins; they typically have straight, black hair and compact, powerful builds. However, adlets tend move with more grace their human kin. Up close, their strangeness reveals itself, as each has a furry face and sports a maw full of wolfike teeth. Their legs and tails resemb
Source: pathfinder-monster-core-2
Perception +18
Skills acrobatics +20, athletics +21, stealth +20, survival +18
Str
+5
Dex
+6
Con
+4
Int
+0
Wis
+4
Cha
+0
AC 29
Fort +20
Ref +22
Will +16
HP 180
Immunities cold
Weaknesses fire 10
Speed 40 feet
Offense
Melee Spear +20, Damage 2d6+9 piercing
Melee Jaws +19, Damage 2d8+9 slashing plus 1d6 cold
Ranged Spear +21, Damage 2d6+9 piercing
Abilities
Avenging Bite —
Wolfstorm (aura, cold, primal) — 60 feet. A clammy, frigid mist billows forth ahead of the adlet. Creatures within the mist become Concealed, and creatures outside the mist become concealed to creatures within it. An adlet can see through the aura without penalty.
Frozen Weapons (primal) — Weapons wielded by an adlet gain the effect of the Frost property rune.
Pack Attack — An adlet's Strikes deal an additional 2d6 damage to creatures that are within the reach of at least two of the adlet's allies.
Wolfrime (cold, concentrate, primal) — An adlet's mist turns biting cold and coalesces into a thick rime of frost that deals 6d6 cold damage to creatures inside the adlet's wolfstorm aura (DC 26 Fortitude), and the aura is deactivated until the start of the adlet's next turn.
Run Adlet in the encounter builder — free, no install.
Open in PathfinderGM →