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Advisor

Creature 5 — human, humanoid

Trusted counselors of the court, advisors whisper words of guidance into the ears of those in power. Many nobles lean so heavily on their advisor's counsel that they make few decisions without them and insist on their attendance at all meetings and public events. Advisors are often master manipulators. The denizens of a noble court are the most powerful people in a civilization, primed with wealth, station, and authority above the common people.

Source: pathfinder-npc-core

Perception +14
Skills deception +14, diplomacy +14, occultism +10, performance +12, society +12
Str
+0
Dex
+2
Con
-1
Int
+3
Wis
+3
Cha
+5
AC 21 Fort +8 Ref +11 Will +14
HP 60
Speed 25 feet

Offense

Melee Whip +11, Damage 1d4+4 slashing
Ranged Dagger +11, Damage 1d4+4 piercing
Melee Fist +11, Damage 1d4+4 bludgeoning

Abilities

Placate — An advisor is well versed in soothing agitated nobles. Their claming voice gives them a +2 circumstance bonus to Deception and Diplomacy checks when dealing with members of the nobility.

Spells

Mind Reading (rank 3)
Ring of Truth (rank 3)
Augury (rank 2)
Cleanse Affliction (rank 2)
Rallying Anthem (rank 2)
Stupefy (rank 2)
Command (rank 1)
Counter Performance (rank 1)
Courageous Anthem (rank 1)
Daze (rank 1)
Force Barrage (rank 1)
Light (rank 1)
Prestidigitation (rank 1)
Protection (rank 1)
Shield (rank 1)
Soothe (rank 1)
Uplifting Overture (rank 1)
Void Warp (rank 1)

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