Aeolaeka
Creature 12 — azata, celestial, earth, holy
ShadeCrasherLANDSUBTERRANEANazatacelestialholyearth
Aeolaekas, also known as stone azatas, embody the joy of stone carved by artists' hands or natural forces. Stone is often thought to be steadfast and unchanging, but, when viewed on a grander scale over vast periods of time, it can transform into things as diverse as intricate crystals and fine powder. Aeolaekas are fascinated by the gradual changes found within stone, from sand to diamonds to fossils to towering mountains. As a result of their stone affinity, aeolaekas appear less capricious t
Source: pathfinder-monster-core
Perception +23; darkvision, tremorsense 60 feet
Languages draconic, empyrean, petran; Speak with Stones, Truespeech
Skills athletics +25, diplomacy +22, intimidation +22, nature +23
Str
+6
Dex
+4
Con
+7
Int
+2
Wis
+5
Cha
+4
Items Warhammer
AC 33
Fort +25
Ref +20
Will +23
HP 250
Weaknesses cold-iron 15, unholy 15
Speed 25 feet, burrow 25 feet (earth glide)
Offense
Melee Warhammer (holy, magical, shove) +25, Damage 2d8+12 bludgeoning
Abilities
Tremorsense (Precise) 60 feet — Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Earth Glide — An aeolaeka can Burrow through any earthen matter, including rock. When they do so, the aeolaeka moves at their full burrow Speed, leaving no tunnels or signs of their passing.
Liberate the Earth (concentrate, divine, earth) — The aeolaeka conjures churning stones, creating a 60-foot line of rolling boulders. Creatures in the line take 10d6 bludgeoning damage with a DC 35 Reflex save. The area is difficult terrain for 24 hours before the leftover stone crumbles to dust. The aeolaeka can't Liberate the Earth for 1d4 rounds.
Critical Success The creature takes no damage.
Success The creature takes half damage.
Failure The creature takes full damage and is knocked Prone.
Critical Failure The creature takes double damage, is knocked prone, and is Immobilized by the rubble (Escape).
Critical Success The creature takes no damage.
Success The creature takes half damage.
Failure The creature takes full damage and is knocked Prone.
Critical Failure The creature takes double damage, is knocked prone, and is Immobilized by the rubble (Escape).
Statue (concentrate) — Until the next time they act, the aeolaeka appears to be a statue. They have an automatic result of 45 on Deception checks and DCs to pass as a statue.
Divine Innate Spells DC 32, attack +24
6th Petrify
5th Speak with Stones (Constant), Truespeech (Constant), Wall of Stone
4th Weapon Storm
3rd Earthbind (At Will), Locate
2nd Sure Footing
1st Heal
WORKS WELL WITH
AnvilLAND / SUBTERRANEANA frontline bruiser draws attention while the aeolaeka waits disguised as a statue for its ambush.
SniperLAND / SUBTERRANEANA ranged ally mops up targets scattered by the boulder line before they can reform.
SnareLAND / SUBTERRANEANA controller compounds the difficult terrain the boulder line leaves behind, slowing any retreat.
PUNISHES
✖ standing still✖ clumping✖ low Reflex
Works well with · Punishes · Pairing advice
Unlock with Tactics
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